Killing Floor 2

Killing Floor 2

KF-BeforeDawn
Mostrando 11-20 de 28 aportaciones
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Actualización: 22 JUN 2018 a las 6:46

Fixed "Imperfection".

Actualización: 8 MAY 2018 a las 9:07

Fixed Zeds not attacking a double door inside the fuel station building? Tested solo, working as it should.
Tweaked lighting and shadows for performance.
Reduced Subway Zed spawns probability.

Actualización: 6 ABR 2018 a las 10:19

Doubled global spawn rate.
Adjusted spawn volumes to decrease derate time and modified max distances so subway spawns will be less likely when players are on roof of building.
Added sewer portal spawns to intersections.

Actualización: 27 MAR 2018 a las 8:54

Added Endless to gametypes support list.
Added Stand Your Ground objectives.
Merged more meshes and added more detail.

Actualización: 27 DIC 2017 a las 7:04

Fixed some audio issues, tweaked spawns in subway (should be able to kite through it now. Fixed exploding cars to leave hull in place.

Actualización: 26 SEP 2017 a las 15:01

Fixed garage openings so as to not get stuck on threshold.

Actualización: 5 SEP 2017 a las 15:47

Removed garage doors as they were very buggy.
Fixed collision of rear gas station wall.

Actualización: 11 AGO 2017 a las 13:47

Added Map tags for workshop.
Added moar stuff.

Actualización: 11 AGO 2017 a las 13:41

Actualización: 24 FEB 2017 a las 14:35

Refined.