Starbound
Frackin' Races
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Actualización: 26 MAY 2017 a las 17:50

Actualización: 26 MAY 2017 a las 17:10

fixed bows being broken (lamia related fix)

Actualización: 26 MAY 2017 a las 16:06

* Novakid fire speed exploit corrected. Novakid daylight bonus should be *substantially* less godlike

* fenerox regen works only when they have relatively full food bars

Actualización: 7 MAY 2017 a las 13:55

noms is less icky for carnivores. Cooked meat will no longer screw you over.

Actualización: 1 MAY 2017 a las 13:33

elunite can now eat robo-foods without suffering debuffs

fixed a glitch with ranged-weapon dual wielding causing an item error

Actualización: 20 ABR 2017 a las 8:50

Glitch no longer get affected by gasses or non-water-type liquids. You can therefore traverse gas without being hindered, as well as any other liquid that is not water, healing water, swamp water, or similar compounds. Honey, pus, beer, blood and such will not negatively affect you anymore.

Glitch now gain their Oil bonus in liquid protocite as well.

Actualización: 19 ABR 2017 a las 17:51

* most racial resistance weaknesses have been tinkered with. The majority of penalties were reduced to make life a bit less impossible for the new EPP system with certain planet types. Typically the highest weakness is now 50%, but for a few exceptions. The average is 35%.

Actualización: 18 ABR 2017 a las 6:42

* removes "full" effect immunity from temperatures from races. In FU, resistances are now what determines full immunity, so it seemed needless to keep those cheaty bits in. Now effects that provide debuffs to resistances can actually affect them on these environments.

For those that don't use FU, this means you're getting the shaft a little but you can still use vanilla EPPs for their benefits, so I am not too concerned. For those using FU, this means that while you can survive *many* environments, you will not be immune to *all* of them. This will encourage more use of relevant items in progression rather than skipping huge sections.

* fixed up the food effects and changed icon/ tooltip on Carnivores Delight to be less misleading

* Added more races to the list of carnivores and omnivores. it should be fairly obvious in most cases, but you'll certainly know if you attempt to eat raw meat :)

Actualización: 21 MAR 2017 a las 16:48

Avikan should now *properly* ignore the effects of deserts and sandstorms

Novakid are no longer immune to Burning

Actualización: 16 MAR 2017 a las 18:26

adjusts all racial resistances and many weapon bonuses