Starbound
Frackin' Races
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Mis à jour le : 26 mai 2017 à 17h50

Mis à jour le : 26 mai 2017 à 17h10

fixed bows being broken (lamia related fix)

Mis à jour le : 26 mai 2017 à 16h06

* Novakid fire speed exploit corrected. Novakid daylight bonus should be *substantially* less godlike

* fenerox regen works only when they have relatively full food bars

Mis à jour le : 7 mai 2017 à 13h55

noms is less icky for carnivores. Cooked meat will no longer screw you over.

Mis à jour le : 1 mai 2017 à 13h33

elunite can now eat robo-foods without suffering debuffs

fixed a glitch with ranged-weapon dual wielding causing an item error

Mis à jour le : 20 avr. 2017 à 8h50

Glitch no longer get affected by gasses or non-water-type liquids. You can therefore traverse gas without being hindered, as well as any other liquid that is not water, healing water, swamp water, or similar compounds. Honey, pus, beer, blood and such will not negatively affect you anymore.

Glitch now gain their Oil bonus in liquid protocite as well.

Mis à jour le : 19 avr. 2017 à 17h51

* most racial resistance weaknesses have been tinkered with. The majority of penalties were reduced to make life a bit less impossible for the new EPP system with certain planet types. Typically the highest weakness is now 50%, but for a few exceptions. The average is 35%.

Mis à jour le : 18 avr. 2017 à 6h42

* removes "full" effect immunity from temperatures from races. In FU, resistances are now what determines full immunity, so it seemed needless to keep those cheaty bits in. Now effects that provide debuffs to resistances can actually affect them on these environments.

For those that don't use FU, this means you're getting the shaft a little but you can still use vanilla EPPs for their benefits, so I am not too concerned. For those using FU, this means that while you can survive *many* environments, you will not be immune to *all* of them. This will encourage more use of relevant items in progression rather than skipping huge sections.

* fixed up the food effects and changed icon/ tooltip on Carnivores Delight to be less misleading

* Added more races to the list of carnivores and omnivores. it should be fairly obvious in most cases, but you'll certainly know if you attempt to eat raw meat :)

Mis à jour le : 21 mars 2017 à 16h48

Avikan should now *properly* ignore the effects of deserts and sandstorms

Novakid are no longer immune to Burning

Mis à jour le : 16 mars 2017 à 18h26

adjusts all racial resistances and many weapon bonuses