Space Engineers

Space Engineers

Text HUD API
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Aggiornamento: 23 feb 2022, 15:13

Extended pool buffer to correct low FPS situations.

Aggiornamento: 20 feb 2022, 11:27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Aggiornamento: 19 feb 2022, 11:41

Reverted

Aggiornamento: 19 feb 2022, 10:58

Object pool creation

Aggiornamento: 13 feb 2022, 9:21

Aggiornamento: 13 feb 2022, 9:16

Aggiornamento: 13 feb 2022, 8:53

Aggiornamento: 12 feb 2022, 19:55

Aggiornamento: 11 feb 2022, 15:43

Aggiornamento: 11 feb 2022, 15:11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.