Stellaris
Guilli's Ship Components (no longer updated)
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Aggiornamento: 15 apr 2021, 9:11

Updated to v 3.0.1

Aggiornamento: 31 ott 2020, 1:13

Aggiornamento: 23 mag 2020, 1:37

updated to 2.7,

Aggiornamento: 28 apr 2020, 13:09

Fixed excess brackets in XL weapons override

Aggiornamento: 28 apr 2020, 8:48

Fixed crash with NSC caused by a rogue backup file, Thanks @9_Drunk_Ninja_Foxes for finding out the cause!

Aggiornamento: 26 apr 2020, 7:11

Fixed bug where NSC citadels and later stations would lose their model

Aggiornamento: 24 apr 2020, 4:18

- Added a double compatibility fix for NSC. Compatibility is now pushed in both mods to avoid any weird issues.

Aggiornamento: 22 apr 2020, 7:26

- updated components to match 2.6 vanilla changes (weapon entities, default empire weight, ai tags,..)
- went over files to sync up with vanilla files and values
- fixed matter disintegrators range
- starbases now also gain a few more default small to medium weapons depending on starbase size
- starbase weapon modules (missile, turret, strikecraft) give a few more weapons to the starbase
(including PD which a starbase had none of at all)
- added a default shield upgrade path for ship designer (and thus starbases) to go beyond tier 5 shields easier

Known issue: starbases (and AI ships) are allergic to components that cost strategic resources. This is a base game issue that I cannot fix. The auto designer really doesnt like components with SR resource cost.

Aggiornamento: 12 apr 2020, 4:20

Aggiornamento: 21 mar 2020, 6:39

Fixed an issue with Lithoids having wrong colony ship costs.