Stellaris

Stellaris

Guilli's Ship Components (no longer updated)
Näytetään 11–20 / 77
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Päivitys: 15.4.2021 klo 9.11

Updated to v 3.0.1

Päivitys: 31.10.2020 klo 1.13

Päivitys: 23.5.2020 klo 1.37

updated to 2.7,

Päivitys: 28.4.2020 klo 13.09

Fixed excess brackets in XL weapons override

Päivitys: 28.4.2020 klo 8.48

Fixed crash with NSC caused by a rogue backup file, Thanks @9_Drunk_Ninja_Foxes for finding out the cause!

Päivitys: 26.4.2020 klo 7.11

Fixed bug where NSC citadels and later stations would lose their model

Päivitys: 24.4.2020 klo 4.18

- Added a double compatibility fix for NSC. Compatibility is now pushed in both mods to avoid any weird issues.

Päivitys: 22.4.2020 klo 7.26

- updated components to match 2.6 vanilla changes (weapon entities, default empire weight, ai tags,..)
- went over files to sync up with vanilla files and values
- fixed matter disintegrators range
- starbases now also gain a few more default small to medium weapons depending on starbase size
- starbase weapon modules (missile, turret, strikecraft) give a few more weapons to the starbase
(including PD which a starbase had none of at all)
- added a default shield upgrade path for ship designer (and thus starbases) to go beyond tier 5 shields easier

Known issue: starbases (and AI ships) are allergic to components that cost strategic resources. This is a base game issue that I cannot fix. The auto designer really doesnt like components with SR resource cost.

Päivitys: 12.4.2020 klo 4.20

Päivitys: 21.3.2020 klo 6.39

Fixed an issue with Lithoids having wrong colony ship costs.