Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Päivitys: 6.5.2018 klo 5.02

Updated for version of Ravage: v 0.1.561

Tweaked:
isTouchingGround check added to ground_fog.sqf
Reduced maximum AI spawn distances
Caching distances from ravage modules equaled to dynamic activation simulation distances
Fixed error in thunder storms function

Removed:
-

New:
Implemented ALIAS road flare script (red chemlights works as flares now, fixed lighting for default chemlights)

Päivitys: 14.4.2018 klo 7.46

Updated for version of Ravage: v 0.1.55
Updated for version of Arma 3: v 1.82

Tweaked:
-

Removed:
-

New:
-

Päivitys: 4.3.2018 klo 22.52

Updated for version of Ravage: v 0.1.52

Tweaked:
Further increase on loot chances.

Removed:
-

New:
-

Päivitys: 19.2.2018 klo 4.24

Updated for version of Ravage: v 0.1.51

Tweaked:
Loot chances, hopefully looting is more persistent right now.

Removed:
-

New:
-

Päivitys: 11.2.2018 klo 5.05

Updated for version of Ravage: v 0.1.50
Updated for version of Arma 3: v 1.80

Tweaked:
Scripts revision.

Removed:
CUP Terrains - CWA Dependency.
"Left Shoulder Scripted Weapon" script, (script version is discontinued probably,refer to addon page).
Spawn animals script (since loot and how it spawns is more consistent now).

New:
-

Päivitys: 18.7.2017 klo 10.57

Updated for version of Ravage: v 0.1.44
Updated for version of Arma 3: v 1.72

Tweaked:
Ground fog: further optimization, will spawn only when fps are greater than 25.

Removed:
tpw_fall script.

New:
Implemented "Left Shoulder Scripted Weapon" script, huge thanks to ArtyomAbramov.

Päivitys: 29.4.2017 klo 3.48

Forced Update.

Päivitys: 10.4.2017 klo 2.23

Päivitys: 8.4.2017 klo 10.48

Päivitys: 30.3.2017 klo 23.29