Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Ενημέρωση: 6 Μαϊ 2018 στις 5:02

Updated for version of Ravage: v 0.1.561

Tweaked:
isTouchingGround check added to ground_fog.sqf
Reduced maximum AI spawn distances
Caching distances from ravage modules equaled to dynamic activation simulation distances
Fixed error in thunder storms function

Removed:
-

New:
Implemented ALIAS road flare script (red chemlights works as flares now, fixed lighting for default chemlights)

Ενημέρωση: 14 Απρ 2018 στις 7:46

Updated for version of Ravage: v 0.1.55
Updated for version of Arma 3: v 1.82

Tweaked:
-

Removed:
-

New:
-

Ενημέρωση: 4 Μαρ 2018 στις 22:52

Updated for version of Ravage: v 0.1.52

Tweaked:
Further increase on loot chances.

Removed:
-

New:
-

Ενημέρωση: 19 Φεβ 2018 στις 4:24

Updated for version of Ravage: v 0.1.51

Tweaked:
Loot chances, hopefully looting is more persistent right now.

Removed:
-

New:
-

Ενημέρωση: 11 Φεβ 2018 στις 5:05

Updated for version of Ravage: v 0.1.50
Updated for version of Arma 3: v 1.80

Tweaked:
Scripts revision.

Removed:
CUP Terrains - CWA Dependency.
"Left Shoulder Scripted Weapon" script, (script version is discontinued probably,refer to addon page).
Spawn animals script (since loot and how it spawns is more consistent now).

New:
-

Ενημέρωση: 18 Ιουλ 2017 στις 10:57

Updated for version of Ravage: v 0.1.44
Updated for version of Arma 3: v 1.72

Tweaked:
Ground fog: further optimization, will spawn only when fps are greater than 25.

Removed:
tpw_fall script.

New:
Implemented "Left Shoulder Scripted Weapon" script, huge thanks to ArtyomAbramov.

Ενημέρωση: 29 Απρ 2017 στις 3:48

Forced Update.

Ενημέρωση: 10 Απρ 2017 στις 2:23

Ενημέρωση: 8 Απρ 2017 στις 10:48

Ενημέρωση: 30 Μαρ 2017 στις 23:29