Arma 3
[SP] Ravage DayZs on Esseker [UPDATED]
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Actualización: 6 MAY 2018 a las 5:02 a. m.

Updated for version of Ravage: v 0.1.561

Tweaked:
isTouchingGround check added to ground_fog.sqf
Reduced maximum AI spawn distances
Caching distances from ravage modules equaled to dynamic activation simulation distances
Fixed error in thunder storms function

Removed:
-

New:
Implemented ALIAS road flare script (red chemlights works as flares now, fixed lighting for default chemlights)

Actualización: 14 ABR 2018 a las 7:46 a. m.

Updated for version of Ravage: v 0.1.55
Updated for version of Arma 3: v 1.82

Tweaked:
-

Removed:
-

New:
-

Actualización: 4 MAR 2018 a las 10:52 p. m.

Updated for version of Ravage: v 0.1.52

Tweaked:
Further increase on loot chances.

Removed:
-

New:
-

Actualización: 19 FEB 2018 a las 4:24 a. m.

Updated for version of Ravage: v 0.1.51

Tweaked:
Loot chances, hopefully looting is more persistent right now.

Removed:
-

New:
-

Actualización: 11 FEB 2018 a las 5:05 a. m.

Updated for version of Ravage: v 0.1.50
Updated for version of Arma 3: v 1.80

Tweaked:
Scripts revision.

Removed:
CUP Terrains - CWA Dependency.
"Left Shoulder Scripted Weapon" script, (script version is discontinued probably,refer to addon page).
Spawn animals script (since loot and how it spawns is more consistent now).

New:
-

Actualización: 18 JUL 2017 a las 10:57 a. m.

Updated for version of Ravage: v 0.1.44
Updated for version of Arma 3: v 1.72

Tweaked:
Ground fog: further optimization, will spawn only when fps are greater than 25.

Removed:
tpw_fall script.

New:
Implemented "Left Shoulder Scripted Weapon" script, huge thanks to ArtyomAbramov.

Actualización: 29 ABR 2017 a las 3:48 a. m.

Forced Update.

Actualización: 10 ABR 2017 a las 2:23 a. m.

Actualización: 8 ABR 2017 a las 10:48 a. m.

Actualización: 30 MAR 2017 a las 11:29 p. m.