Left 4 Dead 2

Left 4 Dead 2

Realistic Ragdolls
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Mis à jour le : 28 mars 2016 à 16h27

Set ragdoll_sleepaftertime to 20 instead of 420420 along with cl_ragdoll_reload to 0 instead of 1
hopefully will fix the lag everyone has been having.

Also set ragdoll_velocity_multiplier 16 instead of 24 // 8 is the original amount, I added 16 to compensate for the increase in gravity. I forgot to switch it back after I lowered the gravity from 1158

Mis à jour le : 24 mars 2016 à 12h42

Added the cvars to all the mutations, fixed some accidental messups (certain cvars were just wrong.)
Probably the last update.

Mis à jour le : 24 mars 2016 à 5h31

set gravity back to 772, didn't have a good framerate before so couldn't really tell 1158 was way too much. My bad.

Mis à jour le : 24 mars 2016 à 4h35

set some things to 0

Mis à jour le : 22 mars 2016 à 11h28

Set two values that were 16 to 24.

Mis à jour le : 19 mars 2016 à 7h15

gravity back to 1158

Mis à jour le : 19 mars 2016 à 0h37

set phys2_ragdoll_drive_type to 2 so momentum changes would take effect.

Mis à jour le : 18 mars 2016 à 22h21

Actually edited the gravity this time 772 now instead of 1158, might have added ragdoll self collision, and momentum.

Mis à jour le : 18 mars 2016 à 5h41

Set gravity back to 778

Mis à jour le : 18 mars 2016 à 5h09

This version adds clipping to the ragdolls, multiplies the ragdoll gravity x3 instead of x2.