Left 4 Dead 2

Left 4 Dead 2

Realistic Ragdolls
Näytetään 1–10 / 13
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Päivitys: 28.3.2016 klo 16.27

Set ragdoll_sleepaftertime to 20 instead of 420420 along with cl_ragdoll_reload to 0 instead of 1
hopefully will fix the lag everyone has been having.

Also set ragdoll_velocity_multiplier 16 instead of 24 // 8 is the original amount, I added 16 to compensate for the increase in gravity. I forgot to switch it back after I lowered the gravity from 1158

Päivitys: 24.3.2016 klo 12.42

Added the cvars to all the mutations, fixed some accidental messups (certain cvars were just wrong.)
Probably the last update.

Päivitys: 24.3.2016 klo 5.31

set gravity back to 772, didn't have a good framerate before so couldn't really tell 1158 was way too much. My bad.

Päivitys: 24.3.2016 klo 4.35

set some things to 0

Päivitys: 22.3.2016 klo 11.28

Set two values that were 16 to 24.

Päivitys: 19.3.2016 klo 7.15

gravity back to 1158

Päivitys: 19.3.2016 klo 0.37

set phys2_ragdoll_drive_type to 2 so momentum changes would take effect.

Päivitys: 18.3.2016 klo 22.21

Actually edited the gravity this time 772 now instead of 1158, might have added ragdoll self collision, and momentum.

Päivitys: 18.3.2016 klo 5.41

Set gravity back to 778

Päivitys: 18.3.2016 klo 5.09

This version adds clipping to the ragdolls, multiplies the ragdoll gravity x3 instead of x2.