Left 4 Dead 2

Left 4 Dead 2

Realistic Ragdolls
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Opdatering: 28. mar. 2016 kl. 16:27

Set ragdoll_sleepaftertime to 20 instead of 420420 along with cl_ragdoll_reload to 0 instead of 1
hopefully will fix the lag everyone has been having.

Also set ragdoll_velocity_multiplier 16 instead of 24 // 8 is the original amount, I added 16 to compensate for the increase in gravity. I forgot to switch it back after I lowered the gravity from 1158

Opdatering: 24. mar. 2016 kl. 12:42

Added the cvars to all the mutations, fixed some accidental messups (certain cvars were just wrong.)
Probably the last update.

Opdatering: 24. mar. 2016 kl. 5:31

set gravity back to 772, didn't have a good framerate before so couldn't really tell 1158 was way too much. My bad.

Opdatering: 24. mar. 2016 kl. 4:35

set some things to 0

Opdatering: 22. mar. 2016 kl. 11:28

Set two values that were 16 to 24.

Opdatering: 19. mar. 2016 kl. 7:15

gravity back to 1158

Opdatering: 19. mar. 2016 kl. 0:37

set phys2_ragdoll_drive_type to 2 so momentum changes would take effect.

Opdatering: 18. mar. 2016 kl. 22:21

Actually edited the gravity this time 772 now instead of 1158, might have added ragdoll self collision, and momentum.

Opdatering: 18. mar. 2016 kl. 5:41

Set gravity back to 778

Opdatering: 18. mar. 2016 kl. 5:09

This version adds clipping to the ragdolls, multiplies the ragdoll gravity x3 instead of x2.