Team Fortress 2

Team Fortress 2

Downtown (MvM)
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更新于:2018 年 9 月 19 日 上午 4:39

更新于:2018 年 9 月 5 日 上午 3:40

更新于:2018 年 2 月 6 日 上午 11:35

Final3

- Fixed A losing its spawn protection

更新于:2018 年 2 月 3 日 上午 4:21

Final2 (rip shortened mapname)

-Fixed a detect trigger acting on its own, closing the gate on B when it's not supposed to
-Fixed a case where bots can be trapped in endless teleporting if RED retakes B

更新于:2016 年 6 月 14 日 上午 4:55

Final1 Fix (map name stays the same)

-Fixed another case where players could break the level by ending the wave during A's stun period
-Added overlays to the base and capture points B and C to explain the level mechanic better

Popfile Changes

Advanced2

-Fixed Steel Gauntlets getting stunned by A's capture

更新于:2016 年 5 月 25 日 下午 12:31

Final1

-Cleaned up navigation mesh a bit
-Fixed a case where the playermodel decor were causing excess entity traffic
-The Burst Shotgun Heavy has picked up some protection

更新于:2016 年 5 月 22 日 上午 5:35

更新于:2016 年 5 月 14 日 上午 7:25

Final Release

-Edited navigation mesh so Giants don't get stuck on building corners
-Fixed GateBot Cannon Demomen not having the GateBot lights

更新于:2016 年 3 月 29 日 下午 12:34

Release Candidate 4

-Modified level geometry
-Modified lighting
-Fixed a bug where GateBots capturing A will break spawns if wave ends before the gatestun wears off
-Fixed a bug where robots could get stuck behind A and B gates
-Fixed players being able to shoot robots in basement spawns after A has been captured
-Fixed money being uncollectable if it flies into the elevator
-Fixed Robots getting stuck under the staircase in the basement
-Added some cover to the Alehouse to make it more viable as a defensive position
-Added more detailing
-Added signs to make B's capture point location more clear to new players
-Replaced the Halloween clocktower with a more fitting one
-Removed some areaportals that weren't really needed
-Moved the Engineer sentry spots in front of the basement entrance a bit

更新于:2016 年 2 月 20 日 上午 3:10

First release!