Team Fortress 2

Team Fortress 2

Downtown (MvM)
Mostrando 1-10 de 10 aportaciones
Actualización: 19 SEP 2018 a las 4:39

Actualización: 5 SEP 2018 a las 3:40

Actualización: 6 FEB 2018 a las 11:35

Final3

- Fixed A losing its spawn protection

Actualización: 3 FEB 2018 a las 4:21

Final2 (rip shortened mapname)

-Fixed a detect trigger acting on its own, closing the gate on B when it's not supposed to
-Fixed a case where bots can be trapped in endless teleporting if RED retakes B

Actualización: 14 JUN 2016 a las 4:55

Final1 Fix (map name stays the same)

-Fixed another case where players could break the level by ending the wave during A's stun period
-Added overlays to the base and capture points B and C to explain the level mechanic better

Popfile Changes

Advanced2

-Fixed Steel Gauntlets getting stunned by A's capture

Actualización: 25 MAY 2016 a las 12:31

Final1

-Cleaned up navigation mesh a bit
-Fixed a case where the playermodel decor were causing excess entity traffic
-The Burst Shotgun Heavy has picked up some protection

Actualización: 22 MAY 2016 a las 5:35

Actualización: 14 MAY 2016 a las 7:25

Final Release

-Edited navigation mesh so Giants don't get stuck on building corners
-Fixed GateBot Cannon Demomen not having the GateBot lights

Actualización: 29 MAR 2016 a las 12:34

Release Candidate 4

-Modified level geometry
-Modified lighting
-Fixed a bug where GateBots capturing A will break spawns if wave ends before the gatestun wears off
-Fixed a bug where robots could get stuck behind A and B gates
-Fixed players being able to shoot robots in basement spawns after A has been captured
-Fixed money being uncollectable if it flies into the elevator
-Fixed Robots getting stuck under the staircase in the basement
-Added some cover to the Alehouse to make it more viable as a defensive position
-Added more detailing
-Added signs to make B's capture point location more clear to new players
-Replaced the Halloween clocktower with a more fitting one
-Removed some areaportals that weren't really needed
-Moved the Engineer sentry spots in front of the basement entrance a bit

Actualización: 20 FEB 2016 a las 3:10

First release!