Team Fortress 2

Team Fortress 2

Downtown (MvM)
10件中 1-10 を表示
更新:2018年9月19日 @ 4時39分

更新:2018年9月5日 @ 3時40分

更新:2018年2月6日 @ 11時35分

Final3

- Fixed A losing its spawn protection

更新:2018年2月3日 @ 4時21分

Final2 (rip shortened mapname)

-Fixed a detect trigger acting on its own, closing the gate on B when it's not supposed to
-Fixed a case where bots can be trapped in endless teleporting if RED retakes B

更新:2016年6月14日 @ 4時55分

Final1 Fix (map name stays the same)

-Fixed another case where players could break the level by ending the wave during A's stun period
-Added overlays to the base and capture points B and C to explain the level mechanic better

Popfile Changes

Advanced2

-Fixed Steel Gauntlets getting stunned by A's capture

更新:2016年5月25日 @ 12時31分

Final1

-Cleaned up navigation mesh a bit
-Fixed a case where the playermodel decor were causing excess entity traffic
-The Burst Shotgun Heavy has picked up some protection

更新:2016年5月22日 @ 5時35分

更新:2016年5月14日 @ 7時25分

Final Release

-Edited navigation mesh so Giants don't get stuck on building corners
-Fixed GateBot Cannon Demomen not having the GateBot lights

更新:2016年3月29日 @ 12時34分

Release Candidate 4

-Modified level geometry
-Modified lighting
-Fixed a bug where GateBots capturing A will break spawns if wave ends before the gatestun wears off
-Fixed a bug where robots could get stuck behind A and B gates
-Fixed players being able to shoot robots in basement spawns after A has been captured
-Fixed money being uncollectable if it flies into the elevator
-Fixed Robots getting stuck under the staircase in the basement
-Added some cover to the Alehouse to make it more viable as a defensive position
-Added more detailing
-Added signs to make B's capture point location more clear to new players
-Replaced the Halloween clocktower with a more fitting one
-Removed some areaportals that weren't really needed
-Moved the Engineer sentry spots in front of the basement entrance a bit

更新:2016年2月20日 @ 3時10分

First release!