XCOM 2
Improved AI v1.47
14 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 6 Tem 2016 @ 6:06

Güncelleme: 1 Haz 2016 @ 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Güncelleme: 26 Şub 2016 @ 13:17

Güncelleme: 18 Şub 2016 @ 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Güncelleme: 18 Şub 2016 @ 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

Güncelleme: 18 Şub 2016 @ 6:30

Güncelleme: 13 Şub 2016 @ 9:42

Fixed a bug with Arrays.

Güncelleme: 11 Şub 2016 @ 14:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Güncelleme: 11 Şub 2016 @ 12:24

Lost my mod description. Panic ensues.

Güncelleme: 9 Şub 2016 @ 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.