XCOM 2
Improved AI v1.47
Ergebnisse 1–10 von 14
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Update: 6. Jul. 2016 um 6:06

Update: 1. Jun. 2016 um 11:29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Update: 26. Feb. 2016 um 13:17

Update: 18. Feb. 2016 um 12:57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Update: 18. Feb. 2016 um 6:44

meme beacon nerfed, treat like normal by some robotic units + captains.

Update: 18. Feb. 2016 um 6:30

Update: 13. Feb. 2016 um 9:42

Fixed a bug with Arrays.

Update: 11. Feb. 2016 um 14:17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Update: 11. Feb. 2016 um 12:24

Lost my mod description. Panic ensues.

Update: 9. Feb. 2016 um 8:09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.