XCOM 2
Improved AI v1.47
Näytetään 1–10 / 14
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Päivitys: 6.7.2016 klo 6.06

Päivitys: 1.6.2016 klo 11.29

Mod's been updated for the May patch, Spintoids should be spinning again.
Minor changes for the child nodes of behavior trees, no visible impact, but the scripts look nicer.

Päivitys: 26.2.2016 klo 13.17

Päivitys: 18.2.2016 klo 12.57

Spintoids were not working properly in the upload, I did not change line 620 in the upload but I had locally. Spinny spin spinny.

Päivitys: 18.2.2016 klo 6.44

meme beacon nerfed, treat like normal by some robotic units + captains.

Päivitys: 18.2.2016 klo 6.30

Päivitys: 13.2.2016 klo 9.42

Fixed a bug with Arrays.

Päivitys: 11.2.2016 klo 14.17

Pilfered slightly outdated mod descripton from a backup version, found out I had published mod incorrectly and you guys have been running off placebo effect for abotu half the changes (Stun lancers!) this whole time. Fixed it.
Spintoids now spinning.

Päivitys: 11.2.2016 klo 12.24

Lost my mod description. Panic ensues.

Päivitys: 9.2.2016 klo 8.09

-Made sectoids like Mindspin enough you should just call them Spintoids.

-Made ADVENT captains try and shoot you before trying to Mark Target you after moving/flanking.