Arma 3
NIArms M1903 Springfield Rifles
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Opdatering: 7. mar. 2024 kl. 3:27

1.65
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- Barrel-Mount Accessories Support
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Opdatering: 25. maj 2023 kl. 1:07

1.6
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- Re-integrated closure noises to gunshots

Opdatering: 6. nov. 2022 kl. 21:23

1.5 Re-issue - resigned with new key

Opdatering: 4. sep. 2021 kl. 8:16

1.5
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- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Opdatering: 1. maj 2019 kl. 23:27

1.45
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Implemented Charms

Opdatering: 15. jan. 2018 kl. 1:45

1.4
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.

Opdatering: 27. juli 2017 kl. 0:57

1.35
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- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Opdatering: 20. nov. 2016 kl. 21:52

1.3
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- Migrated per-pack ballistic data to Core: .3006
- added hiddenselections (see respective classes for details)

Opdatering: 5. sep. 2016 kl. 2:47

Fixed sounds sampleate issue.

Opdatering: 4. sep. 2016 kl. 21:03

Fixing upload. Apparently brainfart happened.