Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
Mostrando 31-40 de 83 aportaciones
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Actualización: 24 MAR 2020 a las 14:14

Fixed error when Holographic Pinpointing triggered.

Actualización: 10 FEB 2020 a las 4:36

Fixed error when Defense Matrix was triggered.

Actualización: 5 FEB 2020 a las 6:26

Fixed a gamebreaking error when a Pulse Grenade was thrown.

Actualización: 26 ENE 2020 a las 6:13

Fixed melee guards not attacking in certain situations they should.

Actualización: 26 ENE 2020 a las 2:58

Some abilities now properly disable and don't cause errors when under the control of Transpose() from the Transistor mod.
Melee fighters no longer automatically attack other guards when under the control of Transpose(), giving the player control over their attacks instead.
Melee fighters should no longer react faster than agents already on ambush.

Actualización: 14 NOV 2019 a las 13:31

Fixed error when a guard was being talked to and got shot at the same time.

Actualización: 4 NOV 2019 a las 10:04

Fixed a few guards missing their equipment.

Actualización: 3 AGO 2019 a las 14:22

Fixed Peripheral Optimizer not working correctly

Actualización: 3 AGO 2019 a las 14:01

You can now shoot grenades with hacked Support Drones.
Added loading screen tips.
Guards with 360 degree vision now display their range in the tooltip.
Tooltips regarding vision will not show up when the range is 0.
Mainframe Attunement and Mainframe Booster now add ap relatively, rather than setting it directly, making it work with other effects that modify ap.
Peripheral Optimizer now uses modifiers, making it work with other effects that modify vision arcs.
Advanced Patrol generation has been completely reworked internally, which significantly improves performance (especially when there are Omni Habringers)
Fixed System Admins still appearing when they are disabled in the generation options.

Actualización: 3 JUL 2019 a las 13:35

Fixed Sankaku not getting the updated System Admins