Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
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Update: 24 mrt 2020 om 14:14

Fixed error when Holographic Pinpointing triggered.

Update: 10 feb 2020 om 4:36

Fixed error when Defense Matrix was triggered.

Update: 5 feb 2020 om 6:26

Fixed a gamebreaking error when a Pulse Grenade was thrown.

Update: 26 jan 2020 om 6:13

Fixed melee guards not attacking in certain situations they should.

Update: 26 jan 2020 om 2:58

Some abilities now properly disable and don't cause errors when under the control of Transpose() from the Transistor mod.
Melee fighters no longer automatically attack other guards when under the control of Transpose(), giving the player control over their attacks instead.
Melee fighters should no longer react faster than agents already on ambush.

Update: 14 nov 2019 om 13:31

Fixed error when a guard was being talked to and got shot at the same time.

Update: 4 nov 2019 om 10:04

Fixed a few guards missing their equipment.

Update: 3 aug 2019 om 14:22

Fixed Peripheral Optimizer not working correctly

Update: 3 aug 2019 om 14:01

You can now shoot grenades with hacked Support Drones.
Added loading screen tips.
Guards with 360 degree vision now display their range in the tooltip.
Tooltips regarding vision will not show up when the range is 0.
Mainframe Attunement and Mainframe Booster now add ap relatively, rather than setting it directly, making it work with other effects that modify ap.
Peripheral Optimizer now uses modifiers, making it work with other effects that modify vision arcs.
Advanced Patrol generation has been completely reworked internally, which significantly improves performance (especially when there are Omni Habringers)
Fixed System Admins still appearing when they are disabled in the generation options.

Update: 3 jul 2019 om 13:35

Fixed Sankaku not getting the updated System Admins