Age of Wonders III

Age of Wonders III

City Developpement Mod
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 26 ago 2017, 22:35

Aggiornamento: 25 nov 2015, 8:54

Aggiornamento: 25 nov 2015, 5:29

Aggiornamento: 25 nov 2015, 2:08

- Tweaked terrain bonuses so that they are the same for every race on different terrain types
- Fisher no longer requires the city to have a harbor
- Added buildings to improve the outcome of local structures (monastery, marketplace, labor camp, obelisk, library, grave digger)
- Added necromancer buildings (gravedigger and scavenger)
- Added the forge of balance to fight the sorcerer and druid's many summoned units
- Buffed summoned slayer trait
- Changed tier II economy buildings (foundry, henge, university, bank)
- Changed most building icons
- removed the broken mounts code

Aggiornamento: 26 set 2015, 8:10

– Fixed a bug that prevented Military academy and arcane armory from being built
– Forges now give +2 damage of a type and a medium “inflict” effect
– Forges and military buildings now only give bonuses to tier I and II units
– Halflings population costs fixed
– Settlers and builders population costs raised to 3000 and 5000

Aggiornamento: 20 set 2015, 6:40

Aggiornamento: 17 set 2015, 19:06

removed DLC 0 requirement

Aggiornamento: 17 set 2015, 7:41