Garry's Mod

Garry's Mod

Doors
Ergebnisse 41–50 von 60
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Update: 2. Feb. 2021 um 20:18

Doors:

Fix cordon system[github.com]

World Portals:

Improvements to tracing overrides[github.com]

Update: 12. Mai 2020 um 15:30

Add PostPlayerExit Hook[github.com]

Thanks to Win7yes[github.com] for this change

World Portals:

Fix Hammer bindings[github.com]

Update: 24. Feb. 2020 um 2:22

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Update: 24. Okt. 2019 um 12:44

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Update: 23. Okt. 2019 um 12:23

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Update: 2. Mai 2017 um 15:28

Various dev features[github.com]

Update: 4. Sep. 2016 um 22:21

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Update: 28. Aug. 2016 um 14:20

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Update: 18. Jul. 2016 um 15:31

Re-add stuck detection[github.com]

Update: 17. Jul. 2016 um 16:49

Fix multiplayer issues with portals[github.com]