Tabletop Simulator

Tabletop Simulator

Stone Age alternate setup
Showing 11-20 of 20 entries
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Update: May 13, 2015 @ 12:02pm

Fixed resource size. For some reason they were huge.

Update: May 12, 2015 @ 11:29am

Corrected green/blue color mixup.
Updated the collision of the meeples.
They can now be placed much tighter and easier.

Update: May 12, 2015 @ 3:46am

Update: May 12, 2015 @ 2:18am

The clay texture was cropped for a shorter load time.

Update: May 12, 2015 @ 1:55am

The player colors were changed from white, red, orange and yellow to white, red, blue and green, because of contrast issues and for a better layout.

The boards and meeples were scaled down and moved, the main board was centered.
Card hands now don't interfere with huts on the player board. Names are now more visible.

Every resouce model was updated, they now have textures and they behave as chips.
(They will stack with their own types.)

I tried to make the resources have the same height, but it seems like the game randomly resizes them when they are imported.
I also couldn't get rid of the annoying reflections.

The chieftan was recolored to yellow.

Update: May 12, 2015 @ 1:49am

Update: May 10, 2015 @ 7:58am

Added giant green meeple as chieftain marker. This is just a placeholder until I can find something better. I am open to suggestions.

Update: May 10, 2015 @ 4:44am

Replaced the gold model with an actual gold bar with golden texture.

Update: May 10, 2015 @ 2:11am

Renamed bricks to clay.

Update: May 10, 2015 @ 1:54am