Space Engineers

Space Engineers

Micro Programmable Block
Visar 1–9 av 9 poster
Uppdatering: 4 dec, 2020 @ 22:06

- Fixed not showing up in "all blocks".

Uppdatering: 13 nov, 2019 @ 10:22

- Updated model with better shading, using vanilla textures for skin support and added a screen.
- Added a LOD3 for 50m+ distances.
- PCU increased from 10 to 100, like vanilla PB.
- Build time reduced from 15s to 8s, like vanilla PB.

Uppdatering: 2 okt, 2015 @ 3:45

- Fixed LOD model's textures being white on DX9.

Uppdatering: 24 sep, 2015 @ 18:25

- Fixed timer vanishing and becoming unplaceable from the latest game update.

Uppdatering: 30 maj, 2015 @ 8:32

- DX11 support.

Uppdatering: 1 maj, 2015 @ 18:56

- Added blocks to my "+ Digi" category.

Uppdatering: 3 mar, 2015 @ 17:25

- Fixed LOD models having no textures;
- Adjusted the LOD textures and normal maps a bit;

Uppdatering: 3 mar, 2015 @ 2:18

- Added a largeship version (same model and same components);
- Adjusted the mount points to fill the entire model;
- Adjusted the collission box (slightly bigger) to not hinder the largeship version's ability to aim at with the welder and grinder.

Uppdatering: 2 mar, 2015 @ 4:56

First public version.