Arma 3
Operation First Contact
Εμφάνιση 1-10 από 23 καταχωρίσεις
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Ενημέρωση: 13 Μαρ 2020 στις 7:23

- added masks to scientists and soldiers inside the lap
- disabled team switch
- improved mission fail condition

Ενημέρωση: 12 Μαρ 2020 στις 16:56

- added Single Player Revive
- added silencer to UAV soldier
- Tweaked weather
- Reduced difficulty by removing some enemies
- Changed group name
- Various other tweaks

Ενημέρωση: 6 Φεβ 2020 στις 2:19

- some tweaks

Ενημέρωση: 30 Σεπ 2016 στις 2:42

- overall overhaul of th emission

Ενημέρωση: 14 Νοε 2015 στις 15:30

- increased time between dialogue lines
- added dialogue during insertion
- fixed static object missing bug
- added description about weather to briefing
- added a "how to" to the briefing about the UAV usage
- fixed bug where player could not connect to UAV terminal
- player has got a UAV terminal himself
- changed name of hunter ( There was a hunter named Alligator Jack in a different game ;) )
- reduced probability of fog

Ενημέρωση: 31 Οκτ 2015 στις 8:48

- removed intro
- tweaked dialogues
- skill dialogue is now forced open on mission start

Ενημέρωση: 29 Οκτ 2015 στις 13:02

- alot of script changes and clean up
- dialogue with hunter uses cutText now
- many objects and units now have a probability of presence set ( for replayability sake)
- added more music
- improved loadouts to fit the upcoming stamina system
- removed Arsenal
- repositioning of some patrols
- corrected some spelling mistakes

Ενημέρωση: 9 Σεπ 2015 στις 14:17

- added a skill dialogue which can be opened until 300 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions. The dialogue will be available after the intro.

Ενημέρωση: 25 Ιουλ 2015 στις 2:37

- Arsenal is now preloaded upon mission start
- tweaked some scripts
- increased performance
- corrected some spelling mistakes
- removed AGM support (comment if you want ACE3 support)

Ενημέρωση: 28 Μαρ 2015 στις 10:25

- fade in for mission success music increased
- dialogue tweaking