Arma 3
Operation First Contact
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Update: 13 mrt 2020 om 7:23

- added masks to scientists and soldiers inside the lap
- disabled team switch
- improved mission fail condition

Update: 12 mrt 2020 om 16:56

- added Single Player Revive
- added silencer to UAV soldier
- Tweaked weather
- Reduced difficulty by removing some enemies
- Changed group name
- Various other tweaks

Update: 6 feb 2020 om 2:19

- some tweaks

Update: 30 sep 2016 om 2:42

- overall overhaul of th emission

Update: 14 nov 2015 om 15:30

- increased time between dialogue lines
- added dialogue during insertion
- fixed static object missing bug
- added description about weather to briefing
- added a "how to" to the briefing about the UAV usage
- fixed bug where player could not connect to UAV terminal
- player has got a UAV terminal himself
- changed name of hunter ( There was a hunter named Alligator Jack in a different game ;) )
- reduced probability of fog

Update: 31 okt 2015 om 8:48

- removed intro
- tweaked dialogues
- skill dialogue is now forced open on mission start

Update: 29 okt 2015 om 13:02

- alot of script changes and clean up
- dialogue with hunter uses cutText now
- many objects and units now have a probability of presence set ( for replayability sake)
- added more music
- improved loadouts to fit the upcoming stamina system
- removed Arsenal
- repositioning of some patrols
- corrected some spelling mistakes

Update: 9 sep 2015 om 14:17

- added a skill dialogue which can be opened until 300 seconds after mission start. It allows you to customise the AI the way you like, and the values can be saved in a preset which is available in all my other missions. The dialogue will be available after the intro.

Update: 25 jul 2015 om 2:37

- Arsenal is now preloaded upon mission start
- tweaked some scripts
- increased performance
- corrected some spelling mistakes
- removed AGM support (comment if you want ACE3 support)

Update: 28 mrt 2015 om 10:25

- fade in for mission success music increased
- dialogue tweaking