Jagged Alliance 3

Jagged Alliance 3

Vanilla Redux: Weapons & Progression Rebalance
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更新于:11 月 1 日 下午 11:06
作者:Boiadeiro

- G36 was split it into two separate guns - G36K (Tier 3 submachine gun) and MG36 (5.56mm non-cumbersome machine gun). G36K is now a top tier SMG, where Commando is Tier 2 and AKS-74U is Tier 1. MG36 is a non-cumbersome 5.56mm MG along with M14A1 in 7.62 NATO and RPK in 7.62x39mm. Non-cumbersome MGs have reduced overwatch angle compared to their cumbersome counterparts.

- Shotgun rebalance, generally allowing them a bit faster shooting (in line with vanilla numbers) whether inherently or through customization.

- Melee weapons AP costs are increased by 1. Balancing will reduce AP costs by 1, Sharpening will bump up the damage, so there is a more meaningful choice now. Unarmed attacks remain at 3AP (Dr. Q and Steroid are happy).

更新于:11 月 1 日 上午 7:09
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 6:55
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 4:57
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 4:52
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 4:12
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 3:46
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 3:40
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 3:27
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 1 日 上午 3:06
作者:Boiadeiro

Further minor balancing and bugfixing.