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报告翻译问题









- "Battlefield Medic" no longer gives twice the Grit if medic is self-healing.
- "Spiritual" now has 10% Chance of granting Inspired every time merc suffers a Debuff.
Thank you, glad you're still playing the mod! Oh, and totally, I will look into rocket guys accuracy again, because I did make them less accurate very early into working on the mod, but it might warrant a second look.
- "Old Dog" quirk completely reworked. Both Stat learning restriction and +10% squad experience were removed. Instead, it now applies increased Range penalty with Ranged weapons, and 10% chance to become Slowed at the start of every Turn. Those eyes and backs just aren't what they used to be.
- Vicki's "Throwing" quirk was replaced with "CQC Training", as per her Biography. To support her way to Pistol mastery, "Recoil Management" was replaced with "Deadeye".
- Raven now has "Night Ops" as per her Biography.
- MD has +2 Damage with Knives, as per his Biography.
- Buns now has +3% Crit Chance with Submachine Guns, as (somewhat) per her Biography. Giving her "Auto Weapons" would have been a bit of an overkill.
Thank you kindly for your comment! I'm happy to see that the intended changes are having visible effect in line with the general concept of the mod. I will most certainly continue, there are more merc balancing coming up and redone perks, so do please stick around :)
As for the optics, I will consider it, but it might affect the balance (which I think in general is in a good place in the mod currently) more that it would seem at the first glance. I will do some internal testing though.
I think you're achieving a great balance of realism and fun, and avoiding getting the game bogged down in intense micro. Great idea with the guns as well - i.e. the damages are largely the same, per calibre group, but the advances in ability to mount optics, changes their effectiveness, and hence makes the more advanced rifles more sought after.
What do you think about optics granting a modest range benefit?
I also like that you are re-balancing the mercs (I especially like the weapon specific perks for Len, Grunty and Ivan).
Keep up the great work!
- New "Damage Control Surgery" perk has replaced "Battlefield Medic" as a Lvl 3 Wisdom perk. It now allows a medic to completely heal 1 Wound in combat, if the patient has no more than 1 Wound.
- "Battlefield Medic" perk has now replaced "Stress Management" as a Lvl 2 Wisdom perk.
- "Spiritual" quirk now has "Stress Management" properties: become Inspired after suffering a negative effect for the first time in combat.
- Livewire has "Ambidextrous" as per her Biography, making her the only merc with 4 Quirks. She's a quirky person after all.
- Thor has "Martial Arts" as per his Biography,
- Thor has his Leadership reduced and Wolf has his Leadership increased by the same amount - a change in pursuit of better personaly & stat correlation. Thor is considerably more affordable now, while Wolf jumps to the top of Veteran Mercs price wise.
- General Merc hiring price re-arrangements.
- Grizzly's "Off the Hip" perk was replaced with "First Blood" perk, which gives him 5% Damage Reduction.
- Grizzly now has "Auto Weapons" perk.
- Grizzly's Agility reduced from 69 to 64, and Dexterity increased from 51 to 56.
- Grizzly's salary is now significantly higher.
- Omryn's "Stealthy" was reverted to "Spiritual".
Balance changes:
- "Auto Weapons" penalty reduction was decreased from 50% to 33%.
- Run & Gun has a one turn cooldown.
- Smiley's "Reckless Assault" allows the use of Run & Gun without the cooldown, but the chance of going Berserk has been increased from 20% to 25%.
- Dual Shot is no longer aimable.
- Maximum Grit capped at 25 (from 30).
- Point Blank range reduced from 4 to 3.
- Camo Aim penalty reduced from 50% to 20%.
- Camo Sight penalty reduced from 25% to 15%.
- MP40 can only fire in Burst and Auto, but does it slightly faster.
Thank you! Burst aim was removed simply for balancing reasons - accuracy on automatic fire in general was overtuned in vanilla, so it is a bit of a crutch solution. It might change, if I find a way to properly edit the numbers on automatic fire.