Jagged Alliance 3

Jagged Alliance 3

Vanilla Redux: Weapons & Progression Rebalance
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更新于:11 月 4 日 上午 8:22
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 8:12
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 7:15
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 5:14
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 5:13
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 5:11
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 5:03
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 4:55
作者:Boiadeiro

Further minor balancing and bug fixing.

更新于:11 月 4 日 上午 4:45
作者:Boiadeiro

- The number of shots with BurstFire and AutoFire is now weapon dependent. Case by case basis, but generally the lower the caliber the more shots weapons can fire. The code framework was taken from Timmeh's Weapon Overhaul.

- Custom Trigger Group and Light Bolt Carrier Group mods were removed due to changes above and for balancing. Long Barrel mods are removed completely - weapon range is now weapon variant dependent. Short Barrels are only available to some shotguns (Sawed-Off Barrels).

- 'Parts' is now called 'Scrap Parts' and has a new UI icon. 'Fine Steel Tube' is now called 'Rare Parts' and has the old 'Parts' UI icon.

For the update to take full effect a new game is highly recommended.

更新于:11 月 4 日 上午 4:41
作者:Boiadeiro

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