Escape Simulator

Escape Simulator

Green Ribbons | Expanded Machinations
Visar 31–40 av 77 poster
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Uppdatering: 12 sep @ 9:40

- Make magnet hot spot lock not disable on unlock

Uppdatering: 12 sep @ 9:35

- Updated logic to render in magnet hot spots

Uppdatering: 11 sep @ 23:10

- Actually made tram doors open with keycard this time

Uppdatering: 11 sep @ 23:05

- Actually removed tram door handles this time

Uppdatering: 11 sep @ 22:56

- Removed door handle buttons from tram. Tram doors automatically open when keycard is used

Uppdatering: 11 sep @ 22:29

- Forgot to send signals to debug locks :)

Uppdatering: 11 sep @ 22:23

- Updated debug code logic for thermometer puzzle, tealights, debug keycard

Uppdatering: 11 sep @ 22:18

- Removed "Debug - Reset Tealights" button

Uppdatering: 11 sep @ 21:52

- Removed redundant tealight/lighter slot logic items
- Added back in sound for magnet target unlock

Uppdatering: 11 sep @ 21:20

- Fixed debug keycard code