Escape Simulator

Escape Simulator

Green Ribbons | Expanded Machinations
Viser 31–40 av 77 bidrag
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Oppdatering: 12. sep. @ 9.40

- Make magnet hot spot lock not disable on unlock

Oppdatering: 12. sep. @ 9.35

- Updated logic to render in magnet hot spots

Oppdatering: 11. sep. @ 23.10

- Actually made tram doors open with keycard this time

Oppdatering: 11. sep. @ 23.05

- Actually removed tram door handles this time

Oppdatering: 11. sep. @ 22.56

- Removed door handle buttons from tram. Tram doors automatically open when keycard is used

Oppdatering: 11. sep. @ 22.29

- Forgot to send signals to debug locks :)

Oppdatering: 11. sep. @ 22.23

- Updated debug code logic for thermometer puzzle, tealights, debug keycard

Oppdatering: 11. sep. @ 22.18

- Removed "Debug - Reset Tealights" button

Oppdatering: 11. sep. @ 21.52

- Removed redundant tealight/lighter slot logic items
- Added back in sound for magnet target unlock

Oppdatering: 11. sep. @ 21.20

- Fixed debug keycard code