Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
Visar 1–10 av 19 poster
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Uppdatering: 2 okt @ 0:31

Version WAVE 1.0c Part 4 Hotfix 1

[] Locomotions
* Jogging
~ Fix on The Bureau XCOM jogging animation hands

Hehe funni.

Uppdatering: 1 okt @ 10:42

Version WAVE 1.0c Part 4
~ Update adds The Bureau XCOM locomotion Anims and more improvements for corner animations.
~ Internal organization changes, again.

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[] Cover Anims
* Corner Animations
~ Standardized positioning (prevents weird cover transitions)
~ Corner animations are now 3 for left side + 1 blindfire; 2 for right side + 2 blindfire

+ Added ACM corner cover animations for both sides.

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[] Locomotions
* Jogging
+ Added 1 jog animation from The Bureau XCOM Declassified

* Sprinting
+ Added 3 sprint anims from The Bureau XCOM Declassified

Uppdatering: 30 sep @ 6:23

Version WAVE 1.0c Part 3
Now for full fledged version 1.055
~ Remember that the names are indicative of their file name, not in-game function.
~ Internal organization changes.

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[] Cover Animations
* High Cover
~ Adjusted ACM cover animation speed.

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[] Death Animations
+ Added 1 ACM GoreDeath Right Arm animation.

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[] Idle Animations
1. Squatting

From Brothers in Arms Hell's Highway
+ Added 2 crouching idle animations

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[] Locomotions
* Sprinting
~ Improved BIAHH Thompson sprint bones and timing.
- Removed BIAHH NPC Combat Sprint. The frame timing is weird regardless.


Uppdatering: 26 sep @ 22:51

Uppdatering: 26 sep @ 20:23

Version WAVE 1.0c Part 2
~ WAVE and patches are now numbered in preparation for future addons and patch load order guide.

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[] Locomotions
* Sprinting
~ Small adjustment to ACM's sprint and variants, outright unnoticeable bouncing now.
~ Improvement on RS2 sprint animations

* From Brother's in Arms Hell's Highway
+ Added NPC combat sprint animation.
+ Added Thompson MP sprint animation

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[] Cover Animations
Corner Peeking
~ Balancing changes to make corner animations play better with fog of war on.
~ Blind firing animations have been added and replaced vanilla. Triggered only by AI in combat. Replaces the preview though.

+ Added blind firing animations from BIAHH.
- Moved BIAHH's right corner animation to blind firing. It breaks transition with the RO2 anim, will find another suitable animation for variety's sake.

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[] Reload Animations
~ Improvement on reload anims speed.

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[] Weapon Animations
~ Increased animation speed for SMG fire anim.

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For WAVE-HF Patch: Updated to latest Open Beta and Wave 1.0c Part 2

Uppdatering: 22 sep @ 12:32

Version WAVE 1.0c Part 1
~ WAVE 1.0c is one of the relatively largest updates of WAVE thus far, adding lots of animations and improving the previous ones. This also adds Red Orchestra 2/Rising Storm and Brothers in Arms animations to GOH, my favorite phase of WAVE development thus far.

~ I use Red Orchestra 2 (RO2) and Rising Storm 2 (RS2) here interchangeably, same animation sets.

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[] Locomotions
* Jogging
+ Added Red Orchesta 2 rifle jog animations.

* Sprinting
~ Reduced sprinting's animation speed from 0.40 to 0.38

+ Added 4 RS2 Sprinting animations
~ RS2 crouch animations will be added in the next update, if current animations will be well received.

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[] Death Animations
* Stand_die_back 1
+ Added ACM GoreDeath_HeadFwd01 animation

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[] Cover Animations
Corner Peeking
+ Added corner cover animations from Red Orchestra 2 and Brothers in Arms Hell's Highway
- Removed vanilla and Cold War corner animations in favor of my new ones.

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[] Reload Animations
~ Bone improvement on reload animations, as well as additions of new ones.

- Removed a GOH reload animation, it was too fast in contrast to the rest and I can't modify baked ones so...

* From Brothers in Arms Hell's Highway
+ Added STG44 Reload animation

Uppdatering: 22 sep @ 12:32

Uppdatering: 16 sep @ 0:32

Version WAVE 1.0b3 Part 3
~ Massive reorganizing in the files.

[] Locomotions
* Sprinting
~ Even more adjustment for Active_S_Sprint anim and its variants so there's less gap between legs, they won't run like newly circumcised fellas anymore (especially apparent on custom humanskins). Also straightened spine bone.

+ Fixed vanilla run_bow_tocover_empty, as it shares animations with sprinting with weapons. You won't see combatants 2 handing a pistol in combat anymore (only happens in combat, not double click sprint)
- Removed AAPG Sprint animation for now, due for further testing.

[] Death Animations
~ For the first time, I learned how to animate moving anims.

* Stand_die_front_2
+ Added ACM's GoreDeath_Head01,

[] Weapon Animations
~ Added variety for:
1. Weapon holstering and unholstering

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For WAVE-HF Patch
~ Updated in accordance to HF Update 3.2 and WAVE 1.0b3 Part 3

Uppdatering: 13 sep @ 6:51

Version WAVE 1.0b3 Part 2 Hotfix 1 (These naming conventions are getting ridiculous)

~ Hotfix for a Port Arms animation having exported with the gun not tied to the hand bone.

Layman's terms = gun floats, fixed.

Uppdatering: 13 sep @ 1:02

Version WAVE 1.0b3 Part 2

~ General improvement of grips across animations.
~ Adjusted hands so that weapons (especially semi pistol or straight grips) are held much reasonably but still look fair for pistol grip weapons.

~ Reload animation grips will be handled by next patch; as well as include variants for the other sprint animation. (Didn't do this, haha funni)