Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Warrior250's Animation Variety Expanded (WAVE)
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Update: Oct 7 @ 6:08am

Version WAVE 1.0d Part 1
~ 1.0d is a major update series that adds A LOT of death animations, will add idle animations, and is a preparation for release of addons and DOTD patch.
~ This is to celebrate the mod's astounding 1 month record of 10,000+ subs, 1,000+ favorites!

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[] Cover Animations
* Corner Anims
~ Adjustment to ACM corner animation + custom variation for each side.

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[] Death Animations
~ Added A LOT of death animations, and will add a lot more.
~ Names are indicative of their file names not function

~ From Aliens Colonial Marines
--- Stand Scenic Die Back ---
+ GoreDeath StandLftArm01
+ GoreDeath StandLftLeg01

~ From America's Army Proving Grounds
--- Stand Die Front ---
+ HighCrouch Death Forward
+ HighCrouch Death Left
+ HighCrouch Death Right
+ HighCrouch Death Run
+ HighCrouch Death Walk Forward
+ HighCrouch Death Walk Left
+ HighCrouch Death Walk Right

--- Stand Die Back ---
+ HighCrouch Death Walk Backward

~ From The Bureau XCom Declassified
--- Stand Die Force Front ---
+ PlayerShared Death Explosion B

--- Stand Die Front ---
+ PlayerShared Death Back B
+ PlayerShared Death Forward B
+ PlayerShared Death Right B

--- Stand Die Front ---
+ PlayerShared Death Forward D

--- Stand Scenic Die Front ---
+ PlayerShared Death Forward A

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[] Locomotions
* Sprinting
~ Changes on the frames (speed) of the TBX Animations

Update: Oct 7 @ 6:06am

Update: Oct 7 @ 6:02am

Update: Oct 2 @ 12:31am

Version WAVE 1.0c Part 4 Hotfix 1

[] Locomotions
* Jogging
~ Fix on The Bureau XCOM jogging animation hands

Hehe funni.

Update: Oct 1 @ 10:42am

Version WAVE 1.0c Part 4
~ Update adds The Bureau XCOM locomotion Anims and more improvements for corner animations.
~ Internal organization changes, again.

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[] Cover Anims
* Corner Animations
~ Standardized positioning (prevents weird cover transitions)
~ Corner animations are now 3 for left side + 1 blindfire; 2 for right side + 2 blindfire

+ Added ACM corner cover animations for both sides.

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[] Locomotions
* Jogging
+ Added 1 jog animation from The Bureau XCOM Declassified

* Sprinting
+ Added 3 sprint anims from The Bureau XCOM Declassified

Update: Sep 30 @ 6:23am

Version WAVE 1.0c Part 3
Now for full fledged version 1.055
~ Remember that the names are indicative of their file name, not in-game function.
~ Internal organization changes.

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[] Cover Animations
* High Cover
~ Adjusted ACM cover animation speed.

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[] Death Animations
+ Added 1 ACM GoreDeath Right Arm animation.

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[] Idle Animations
1. Squatting

From Brothers in Arms Hell's Highway
+ Added 2 crouching idle animations

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[] Locomotions
* Sprinting
~ Improved BIAHH Thompson sprint bones and timing.
- Removed BIAHH NPC Combat Sprint. The frame timing is weird regardless.


Update: Sep 26 @ 10:51pm

Update: Sep 26 @ 8:23pm

Version WAVE 1.0c Part 2
~ WAVE and patches are now numbered in preparation for future addons and patch load order guide.

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[] Locomotions
* Sprinting
~ Small adjustment to ACM's sprint and variants, outright unnoticeable bouncing now.
~ Improvement on RS2 sprint animations

* From Brother's in Arms Hell's Highway
+ Added NPC combat sprint animation.
+ Added Thompson MP sprint animation

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[] Cover Animations
Corner Peeking
~ Balancing changes to make corner animations play better with fog of war on.
~ Blind firing animations have been added and replaced vanilla. Triggered only by AI in combat. Replaces the preview though.

+ Added blind firing animations from BIAHH.
- Moved BIAHH's right corner animation to blind firing. It breaks transition with the RO2 anim, will find another suitable animation for variety's sake.

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[] Reload Animations
~ Improvement on reload anims speed.

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[] Weapon Animations
~ Increased animation speed for SMG fire anim.

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For WAVE-HF Patch: Updated to latest Open Beta and Wave 1.0c Part 2

Update: Sep 22 @ 12:32pm

Version WAVE 1.0c Part 1
~ WAVE 1.0c is one of the relatively largest updates of WAVE thus far, adding lots of animations and improving the previous ones. This also adds Red Orchestra 2/Rising Storm and Brothers in Arms animations to GOH, my favorite phase of WAVE development thus far.

~ I use Red Orchestra 2 (RO2) and Rising Storm 2 (RS2) here interchangeably, same animation sets.

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[] Locomotions
* Jogging
+ Added Red Orchesta 2 rifle jog animations.

* Sprinting
~ Reduced sprinting's animation speed from 0.40 to 0.38

+ Added 4 RS2 Sprinting animations
~ RS2 crouch animations will be added in the next update, if current animations will be well received.

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[] Death Animations
* Stand_die_back 1
+ Added ACM GoreDeath_HeadFwd01 animation

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[] Cover Animations
Corner Peeking
+ Added corner cover animations from Red Orchestra 2 and Brothers in Arms Hell's Highway
- Removed vanilla and Cold War corner animations in favor of my new ones.

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[] Reload Animations
~ Bone improvement on reload animations, as well as additions of new ones.

- Removed a GOH reload animation, it was too fast in contrast to the rest and I can't modify baked ones so...

* From Brothers in Arms Hell's Highway
+ Added STG44 Reload animation

Update: Sep 22 @ 12:32pm