Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 15 okt om 9:18

- Fixed ai weight for palace coup event as ai always chose to fight to the death instead of fleeing when it was safer and starting a rebellion instead

Update: 15 okt om 8:54

- Adventurer special troops will no longer use supply as the ai was starving them out and losing a bunch of their armies ruining the challenge
- Adventurer armies will now spawn more armies when they succeed a siege to help replenish their numbers
- Warlord negative opinion has been changed to decay after 1 year instead of 30 so no more permanent -100 opinion modifiers even after the event is over

Update: 15 okt om 5:13

- Adventurer invasions can no longer be white peaced out
- Puppet master low stability event rebalanced so it's a lot more difficult to get rid of, it was to easy to get rid of in its current stage

Update: 14 okt om 18:31

- Bug fix adventurer clean up as it wasn't cleaning up adventurer camps sometimes

Update: 14 okt om 17:58

- Palace coup low stability event is a lot more deadlier now

Update: 14 okt om 9:57

- Removed adventurer replenishment system for now

Update: 14 okt om 6:10

- Bug fix low stability event cooldown, it will now be on a 5 year cooldown instead of once per lifetime
- Bug fix adventurer invasion low stability event, will now currently choose courtiers/randomly generate courtiers to invade
- Bug fix adventurers being created if they are not able to marry

Update: 13 okt om 9:49

- Adjusted scaling of armies spawned by adventures, no longer will low martial adventurers create useless rebellions
- Adventurers will spawn more armies as they get more sieges done creating a snowball effect and help replenish their numbers
- Adjusted localization

Update: 4 okt om 7:52

- Added an experimental powerful vassal opinion multiplier for realm stability, needs to be enabled in game rules. Disabled by default while this is in testing.

Update: 3 okt om 11:26

- Fix duchy spam for players