Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 1 nov om 14:27

- Updated auto granting of titles, you can now manually select in the title menu which titles you want to block from being given away when using the decision
- Puppet master interactions have been adjusted, puppet master can only steal gold below 50 stability and can't overthrow the liege while the liege has a low stability cooldown

Update: 31 okt om 17:33

- Warlord trait will now be inherited by the titles heir so warlords will last way longer now
- Warlords will lay down their rebellion when the realm is at 60 stability
- Warlords will automatically lose their trait if the liege imprisons them (Mostly for the ai cause they can't handle it well)
- Decreased the chance of escaping a palace coup
- Vassals and liege will get notifications when puppet master does corruption
- Reduced the opinion bonus from 2% to -0.50/0.50 for adventurers as it was causing to many adventurers to spawn
- Fixed a bunch of error logs

Update: 30 okt om 18:22

- Warlord event has been adjusted, warlords can now ally with other warlords and create their own little massive wars inside the kingdom making it more deadly and fun
- Bug fix gui for stability so it hides for those not eligible for stability
- Puppet master event has been adjusted, the puppet master now has 3 decisions for now that will make the kingdom weaker, stealing gold, getting a strong hook and overthrowing the liege. The lower the stability, the worse it gets

Update: 30 okt om 8:25

- Bug fix ai giving away kingdom titles when they were king rank
- Removed powerful vassal experimental game rule
- Removed debug log spam
- Added hegemony check for adventurers
- Bug fix adventurer check
- Stability has been reworked and into version 1.5
Stability now has a baseline of 50 and poor stats, legitimacy and character relations can drop it down. But being a good ruler will give you high stability score. I feel like this system is a lot better compared to the old one as the old one wasn't useful for showing a realm's stability. The ruler stat scaling has been adjusted so it's more of a curve. Characters will also inherit the stability score of the previous realm holder. Losing a war/winning a war will reduce the stability by 10% or increase it by 10% at a cap of 100%.

Update: 30 okt om 8:20

Update: 29 okt om 8:09

- Fixed celestial government legitimacy scaling
- Fix stability gui bar not hiding for unlanded characters

Update: 28 okt om 11:12

- Updated for All Under Heaven
- Stability was moved to a different location
- AI will use the grant counties decision when they have a massive amount of mising counties

Update: 28 okt om 11:08

Update: 28 okt om 8:06

Final update before AUH
- GUI Adjustments
Stability and Adventurer chance won't show if the game rule is disabled/if they do not apply to that character
- Changed how calculations are done for adventurers so it doesn't calculate rulers to help boost performance a little bit
- RUI is now officially integrated into the mod and will be compatiable with RUI when RUI releases their AUH update, RUI compatibility patch will no longer be required

Update: 27 okt om 9:12

- Bug fix ai not handing out Kingdom titles sometimes