Crusader Kings III

Crusader Kings III

Rise and Fall
Viser 71-80 af 113 forekomster
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Opdatering: 7. sep. kl. 14:21

- Improve adventurer effect scope checks and logic

Opdatering: 7. sep. kl. 13:41

- Loser of legitimist war will be imprisoned now

Opdatering: 7. sep. kl. 13:30

- Refactored adventurer code, fixes a lot of bugs
- Legitimists will lose all cbs they have on the defender if they lose the war, prevent repeated attacks

Opdatering: 7. sep. kl. 13:27

Opdatering: 7. sep. kl. 10:35

- You can view adventurer info chance to see calculations in the character menu and right click menu
- Brave no longer gives bonus to adventure chance
- Adventurer chance now also scales with their opinion of the title holder
- More bug fixes to adventurers
- Bug fix intrigue calculation, it was to high before so you should see less adventurers being created

Opdatering: 6. sep. kl. 19:04

- Base chance of legitimist camp being created reduced

Opdatering: 6. sep. kl. 11:28

- Hid the developer debugging decision, forgot to fix that

Opdatering: 6. sep. kl. 11:21

- Stability will take 5 years to drift instead of 3 now
- Added a 2nd low stability event, the puppet lord.
- Bug fix so it uses your regents stats now when you have an entrenched regency
- Buffed the ruler stats calculation a bit when you have a regent so it's a bit less strict but not ideal
- Bug fix so stability drift does not go below 0 now
- Added losing wars to stability calculation
- Added portraits to the low stability events
- Legitimist camps will lose their gold when they disband
- Added more flags to check for legitimists so you don't see nuns and monks making revolts hopefully
- Triggering a low stability event will give you 50 bonus stability
- Added realm laws to stability
- Localization fixes

Opdatering: 3. sep. kl. 8:58

- Gender and Civil War is factored into realm stability
- Reduced the amount of gold legitimist camps generate
- Fixed vassal relation calculation, it was to strict before should be better now

Opdatering: 2. sep. kl. 10:33