Crusader Kings III

Crusader Kings III

Rise and Fall
Viser 81-90 af 113 forekomster
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Opdatering: 2. sep. kl. 10:15

- Bug fixes for legitimist revolts
- Legitimist revolts will last up to a maximum of 30 years
- Characters over the age of 100 lose a lot of safety checks that humans get since lifespan is their weakness and will see more pretender revolts to help balance out mods with long life spans like Elder Kings
- All character stats are now fully integrated and used for adventurer camps
Diplomacy : Affects how many knights spawn in the camp
Martial : Affects how big their starting army is
Stewardship : Affects their gold generation
Intrigue : Affects their percentage of creating an adventurer camp
Learning : Affects the stats of their knights

Opdatering: 1. sep. kl. 13:25

- Added retired warlord trait
- More bug fixes for warlord/stability

Opdatering: 1. sep. kl. 10:15

- Warlord event has been adjusted, will get a warlord cb instead of claims now
- Warlord event has more options and better ai weights including putting down being a warlord. Warlord event is a lot more deadlier the longer it goes on but also gives imprisonment reason for liege so they have a chance of being able to stop it.
- Stability drifts way faster now towards its targeted goal
- Legitimist revolt check is better now

Opdatering: 31. aug. kl. 16:53

- Bug fix warlord event

Opdatering: 31. aug. kl. 13:26

- Added the first low stability event. "Warlords", your country can devolve into a bunch of warring states that will war with each other and eventually claim your throne if they get powerful enough.
- Bug fixed stability calculation on people who didn't have stability before.

Opdatering: 30. aug. kl. 10:15

- New game rule added that will force AI to make titles, Emperor, King, Duchy, etc. Useful for AGOT since I noticed the iron throne doesn't make kingdom titles.
- Bug fix legitimacy/influence check

Opdatering: 30. aug. kl. 8:38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Opdatering: 29. aug. kl. 17:42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Opdatering: 29. aug. kl. 10:38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Opdatering: 28. aug. kl. 13:00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability