RimWorld

RimWorld

Customize Weapon
Showing 1-10 of 48 entries
< 1  2  3  4  5 >
Update: Nov 21 @ 6:07am

[Auto-generated text]: Update on 11/21/2025 10:07:28 PM.

v0.11.1

Removed the legacy enum-based Part system.

Update: Nov 8 @ 1:23pm

[Auto-generated text]: Update on 11/9/2025 5:23:26 AM.

v0.11.0

feat: Added a built-in compatibility module viewer panel.

Update: Nov 7 @ 10:05am

[Auto-generated text]: Update on 11/8/2025 2:05:26 AM.

v0.10.2

Fixed visual display issues for Belt Magazine on LMG.

Update: Nov 6 @ 6:44am

[Auto-generated text]: Update on 11/6/2025 10:43:58 PM.

v0.10.1

Update translation text.

Update: Nov 6 @ 6:23am

[Auto-generated text]: Update on 11/6/2025 10:23:30 PM.

v0.10.0

1. Part definitions have been migrated to the Def-based system.
2. Adjusted the display details for module effects.

Update: Nov 2 @ 12:08am

[Auto-generated text]: Update on 11/2/2025 3:08:29 PM.

v0.9.8

1. Removed the Iron Sight module.
2. Removed the Modular Upgrade Recipe.

Update: Nov 1 @ 11:23am

[Auto-generated text]: Update on 11/2/2025 2:22:49 AM.

v0.9.7

Adjust text in settings.

Update: Nov 1 @ 11:10am

[Auto-generated text]: Update on 11/2/2025 2:10:15 AM.

v0.9.6

Random weapon modules will now only be generated on weapons carried by caravans, allied factions, or raiders.

Update: Nov 1 @ 8:59am

[Auto-generated text]: Update on 11/1/2025 11:59:46 PM.

v0.9.5

Tactical Barrel now allow Underbarrel part on LMG.

Update: Nov 1 @ 8:41am

[Auto-generated text]: Update on 11/1/2025 11:41:06 PM.

v0.9.4

Fixed texture misalignment for Short Barrel when installed on Revolver.