边缘世界 RimWorld

边缘世界 RimWorld

定制武器
358 条留言
黑虎阿芙洛狄忒 3 小时以前 
可以适当降低下挂武器的储备或者增加cd吗,袭击的时候敌人无缝接榴弹小人直接被stun一分钟也太难绷了:needy_cat:
Vortex  [作者] 10 月 15 日 上午 7:44 
@Nikusha Marx @Ai Spacedestructor

Not quite, but I'm on it
Ai Spacedestructor 10 月 15 日 上午 6:14 
i cant find a way to tell what attachments a weapon can have other then making all of them and figuring it out manually. there has to be a better way then wasting a ton of components for modules i dont need.
Nikusha Marx 10 月 15 日 上午 5:25 
it's unclear to understand for what is each attachment, there is no information when u order it.
黑虎阿芙洛狄忒 10 月 14 日 上午 5:23 
大佬可以让武器配置面板打开时可以正常选择地图吗,记不住要什么配件但是又没法看着配置面板的时候选择造哪个
BBYYBBQQ 10 月 14 日 上午 1:43 
请问能加入批量拆除武器配件的功能吗,比如接了一大波袭击,地上一堆带有配件不同的武器,然后能全选中后让小人自动去拆配件
Vortex  [作者] 10 月 11 日 下午 1:27 
v0.6.2

1. Modify process now safely handles any interruption without side-effects.
2. Installing a module consumes exactly one unit.
3. Fixed erroneous skip of the installation step.
ModaFoqui 10 月 10 日 下午 9:57 
having to have the attachments on the pawns inventory to be able to customize the weapon is driving me crazy! the weapons dont recognize the attachments in the selves dude
Mira 10 月 10 日 上午 8:29 
Drum Magazine not visible on Assault Rifle
qsdvn 10 月 9 日 上午 10:29 
大佬能不能加个图鉴之类的功能,一个个试给我头都试裂开了:(
Zaphiel 10 月 8 日 上午 8:07 
When I try to add a new part, it says "No compatible parts on map", however, I have lots of weapon parts stored in shelves. How can I fix this issue? If I pick up the part, it correctly shows but this is extremely tedious once you have lots of different parts...
[rainbow]H梔子 ユメA? 10 月 8 日 上午 4:39 
请支持CE吧,只要你做CE兼容我什么都会做的,瓦达西:steamhappy:
Vortex  [作者] 10 月 7 日 上午 10:43 
@TheOrangeBottleCap This sounds a bit complicated and might involve interactions between multiple mods. If you'd like, you can report the issue on Discord
TheOrangeBottleCap 10 月 7 日 上午 8:49 
@Vortex no im not, never used it before
also reporting that the same issue is happening with other weapons not even part of the mod

higher fire rate near useless Firelocks from the Yuran mod, honestly even funnier than the charge lance issue as it's a flintlock rifle
and also all of the guns from the pirates vanilla expansion for the warcaskets have to be forced to shoot something else they'll just run up and melee instead or viciously stare at enemies
it's also seemingly doing that same issue to the mech weapons from mech framework or whatever it's called

every other weapon i have works fine far as i can tell
Halardras 10 月 7 日 上午 6:17 
Sorry to ask, but the custom weapons at least on my game are XXL super size, it may be some compatibility or im dumb? haha
Vortex  [作者] 10 月 6 日 上午 6:17 
@Prime Phoenix Yes! This is a manifestation of a persistent issue. I will fix it in the next update
Vortex  [作者] 10 月 6 日 上午 6:14 
@TheOrangeBottleCap This definitely sounds like an issue. To confirm, are you also subscribed to Modular Weapon 2?
因幡白兔 10 月 5 日 上午 11:12 
要敲代码对于知识无能来说太困难了 有没有办法可以直接用Character Editor直接导入呢:steamthumbsup:
Prime Phoenix 10 月 5 日 上午 5:00 
a bit of an obvious bug but am stupid, with the weapon on the pawn order an modification and then drop an mod that you try to put on the weapon will cause a crash
TheOrangeBottleCap 10 月 5 日 上午 3:57 
unsure if it's truly an issue or not but i've got a guy with a customized charge lance with a rapid trigger an extended mag and a rapid reciever i believe and bro is just a rapid fire maniac with seemingly a never ending mag dump of rounds and his melee attacks seem to of gotten the same speed buff with him sitting at level 4 melee to show that theres def something weird going on

the primary issue aside from how horrifically broken that is, comes from the fact he has be manually aimed at things to do anything and if he goes to shoot at the practice targets he just sits there mag dumping forever

so it's def a bug, but a funny one

otherwise peak mod
Eternal Night 9 月 30 日 上午 8:32 
raiders have a lot of customized weapons, but they have no attachments. Would appreciate if they did not have any customized weapons or an option to disable this for raiders.
wofwofwofwofwofwofwof 9 月 29 日 上午 4:36 
Can we see the attachment stats before crafting it? I tend to make one of everything just to see what they do
NormalBread 9 月 28 日 上午 10:04 
would it be possible for you to make it so you can change the color of the atachments? that would be amazing!
Able 9 月 26 日 下午 8:09 
你和ModularWeapons 2是什么关系,能一起用吗?
Turu D. Sleep 9 月 25 日 下午 2:55 
game crashes instantly if you attach any modules in quick succession
EABISS 9 月 24 日 下午 8:37 
只能把配件拿身上改还是有点麻烦 要是能做到在改装界面直接显示对应部位能装的配件再读取储存区物品改装就方便多了:steamthumbsup:
Zero Tachikoma 9 月 23 日 下午 8:14 
Do all the modules appear in the workbench? I've seen storage options for modules I can't find in there.
Filleis 9 月 23 日 下午 2:01 
Im unable to start a new scenario while this mod is active. Does anyone else have this issue/ are there any solutions to this?
plaerjilion_RUS 9 月 22 日 上午 4:37 
Hello, i found error with CE compatiblity. I wrote about it in discussion
东楠枝 9 月 20 日 下午 3:05 
找到问题了,模组没有自动更新,取消再订阅就可以了:luv:
东楠枝 9 月 20 日 下午 2:26 
用不了,把枪和配件都带身上或者都丢仓库里都显示没有模块,狙击自带的8倍镜可以拆但拆下来装的时候依旧显示没有配件,也没爆红字,不清楚改剧本里面的物体质量会不会影响
sward2567 9 月 19 日 下午 1:26 
征召小人装备电荷步枪,身上拾取有配件,然后暂停游戏,打开配件菜单选择配件后关掉配件菜单,此时如果启动游戏则正常装上配件;或者此时手动把身上拾取的配件丢到地上,然后启动游戏则会直接退出游戏。可能只是我的原因。总之mod很不错。
愉悦zz 9 月 18 日 上午 11:45 
bro,能不能给所有定制武器配件加个前缀,现在容器里搜索还挺麻烦的,板机、枪管、枪托、激光、瞄准镜……经常忘了需要哪些配件。加个比如定制配件-XXX的前缀,搜索起来就方便多了
FrowningO_o 9 月 17 日 上午 3:14 
@天哪,那是接近的 可以把枪放到地上,在你的仓库存储区存在能用的配件,然后你选择改装,选完之后会有小人去制作改装
天哪,那是接近的 9 月 16 日 上午 4:20 
话说这个只能把配件放在背包里改吗?
GOMIN 9 月 14 日 下午 11:31 
That's a shame. None of the mod weapons I use are compatible.
Nokinama 9 月 14 日 下午 2:07 
To any interested, My crash was operator error- Install parts one at a time, Unpause (if you did)- the pawn has to install the part on the weapon- Then select the next part to attach. Process only takes a second but it isnt instant- and most likely youd never notice it if you weren't paused while adding stuff. Excellent Mod
mëghr 9 月 14 日 上午 6:37 
Rimsenal - Augmented Vanilla Pack
mëghr 9 月 14 日 上午 6:33 
rimsenal doesnt have compatibilty
Nokinama 9 月 13 日 下午 5:08 
Scratch that, seems to happen randomly when adding multiple attachments. Save your game before modifying a custom weapon
Nokinama 9 月 13 日 上午 8:32 
Getting a game crash when installing a Custom Grip or Grenade Launcher on the Custom Assualt Rifle; Could have too many attachments- (4x optic, Rapid Reciever, Rapid Trigger, Folding Stock, Tac Barrel, Piercing Ammo, Drum Mag), but seems to only crash if I install those two items. Still gonna use this mod either way. Good stuff
zobny 9 月 12 日 下午 2:32 
great mod, but attachments are invisible
取名好麻烦 9 月 11 日 下午 11:30 
希望能看到一把枪它能用什么配件,还有这个配件的具体属性,而不是把全部配件做出来然后再一个一个的试
l0v3rm4n69420 9 月 11 日 下午 4:50 
2 questions.
1. is there a research i have to do to unlock it, or to add more? (I dont see any of the unique modules)
2. Is there a way to tell what can go on a weapon before i craft it?
AlpineStatic 9 月 11 日 下午 4:07 
im so glad A.I made these great mods possible
Arlington 9 月 11 日 上午 9:19 
I would love it if you add CE compatablity but if you dont thats fine :PEAKsalute:
Nameless 9 月 10 日 下午 6:30 
Similar to Tucker's request. It would be nice to see what attachments can be fitted into the slots. Maybe similar to right clicking a stuffable building in the architech menu letting you choose which resource to use regardless of whether you have it in a stockpile or not.
truecore 9 月 10 日 上午 12:44 
Would it be possible to get a Mod Options window that let's us use the vanilla items rather than Custom Variants of them? While I love the immersiveness of seeing the upgrade on the weapon, I also use a lot of Ideology Style mods and the custom variants do not take over the Styles for the weapons, except for the Autopistol and Machine Pistol which don't have Customized variations and just take the upgrades directly.
Tucker 9 月 8 日 下午 4:45 
There needs to be a way when making bills for mods to tell which weapons they can be applied to. I have a customized Charge Lance and apparently you cannot attach 2x, 4x, or 8x scope, nor an extended barrel, and heavy, piercing, hi power, and tox rounds cannot be attached. Iron Sights don't work either. I am spending a lot of time just making all the mods to see which one can actually be attached.
BroHawk 9 月 8 日 下午 12:08 
Just tried running both and they seem fine except the weapons with "Customized" in the name are supersized visually.