RimWorld
Drafted Auto-Combat
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更新:10 月 28 日 @ 上午 3:47
RedMattis 發表

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

更新:10 月 12 日 @ 上午 2:56
RedMattis 發表

Fixed priority order of abilities.

更新:10 月 12 日 @ 上午 2:44
RedMattis 發表

Now also works with VEF Autocast abilities during the auto-combat jobs.

更新:10 月 9 日 @ 上午 11:16
RedMattis 發表

Shot in the dark at the error I think one user saw. Probably caused by a scribe entry being null somehow.

更新:10 月 9 日 @ 上午 5:09
RedMattis 發表

Added a full-auto mode.

When enabled they will hunt down any hostile threats (which you are aware of/aren't fogged), beating down doors if required to reach them.

As always you can disable any extra buttons in the mod setting.

更新:9 月 23 日 @ 下午 2:25
RedMattis 發表

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

更新:9 月 22 日 @ 上午 11:12
RedMattis 發表

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

更新:9 月 6 日 @ 上午 9:32
RedMattis 發表

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

更新:9 月 4 日 @ 下午 11:52
RedMattis 發表

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

更新:8 月 15 日 @ 上午 11:54
RedMattis 發表

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.