RimWorld

RimWorld

Drafted Auto-Combat
Näytetään 1–10 / 14
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Päivitys: 28.10. klo 3.47
tekijältä RedMattis

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Päivitys: 12.10. klo 2.56
tekijältä RedMattis

Fixed priority order of abilities.

Päivitys: 12.10. klo 2.44
tekijältä RedMattis

Now also works with VEF Autocast abilities during the auto-combat jobs.

Päivitys: 9.10. klo 11.16
tekijältä RedMattis

Shot in the dark at the error I think one user saw. Probably caused by a scribe entry being null somehow.

Päivitys: 9.10. klo 5.09
tekijältä RedMattis

Added a full-auto mode.

When enabled they will hunt down any hostile threats (which you are aware of/aren't fogged), beating down doors if required to reach them.

As always you can disable any extra buttons in the mod setting.

Päivitys: 23.9. klo 14.25
tekijältä RedMattis

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

Päivitys: 22.9. klo 11.12
tekijältä RedMattis

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

Päivitys: 6.9. klo 9.32
tekijältä RedMattis

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

Päivitys: 4.9. klo 23.52
tekijältä RedMattis

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

Päivitys: 15.8. klo 11.54
tekijältä RedMattis

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.