RimWorld
Drafted Auto-Combat
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Actualización: 28 OCT a las 3:47

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Actualización: 12 OCT a las 2:56

Fixed priority order of abilities.

Actualización: 12 OCT a las 2:44

Now also works with VEF Autocast abilities during the auto-combat jobs.

Actualización: 9 OCT a las 11:16

Shot in the dark at the error I think one user saw. Probably caused by a scribe entry being null somehow.

Actualización: 9 OCT a las 5:09

Added a full-auto mode.

When enabled they will hunt down any hostile threats (which you are aware of/aren't fogged), beating down doors if required to reach them.

As always you can disable any extra buttons in the mod setting.

Actualización: 23 SEP a las 14:25

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

Actualización: 22 SEP a las 11:12

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

Actualización: 6 SEP a las 9:32

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

Actualización: 4 SEP a las 23:52

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

Actualización: 15 AGO a las 11:54

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.