RimWorld

RimWorld

Drafted Auto-Combat
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Uppdatering: 28 okt @ 3:47

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Uppdatering: 12 okt @ 2:56

Fixed priority order of abilities.

Uppdatering: 12 okt @ 2:44

Now also works with VEF Autocast abilities during the auto-combat jobs.

Uppdatering: 9 okt @ 11:16

Shot in the dark at the error I think one user saw. Probably caused by a scribe entry being null somehow.

Uppdatering: 9 okt @ 5:09

Added a full-auto mode.

When enabled they will hunt down any hostile threats (which you are aware of/aren't fogged), beating down doors if required to reach them.

As always you can disable any extra buttons in the mod setting.

Uppdatering: 23 sep @ 14:25

[Auto-generated text]: Update on 9/23/2025 11:25:51 PM.

Uppdatering: 22 sep @ 11:12

Added mod settings menu and ability to toggle on and off display of buttons.

Also added the ability to make the main button be a dropdown menu instead.

Uppdatering: 6 sep @ 9:32

[Auto-generated text]: Update on 9/6/2025 6:32:26 PM.

Uppdatering: 4 sep @ 23:52

Melee characters can now be set to only engage nearby foes. Of course if you want them to hold their ground, just toggle autocombat on that pawn.

This was a feature voted by our supporters.

Pushed the update from the framework to this standalone version.

Uppdatering: 15 aug @ 11:54

Cover-seeking is now toggle off by default.

In environments with very little cover it could be a bit suicidal.