Dawnsbury Days

Dawnsbury Days

Guardian Class
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更新于:10 月 27 日 上午 3:20

THE PARRY UPDATE

This update provides a few more class feats. Most of all, it includes a new library for parry weapons (used for the Raise Haft feat) which can be shared across multiple other mods to prevent the repetitive stacking of Parry weapon actions.

Guardian feats:
- (Phalanx Formation): A new level 2 feat, changed from tabletop due to technical limitations, which allows allies within 10 feet of you to ignore all lesser cover.
- (Raise Haft): A new level 2 feat which allows you to parry with two-handed weapons, or increase the bonus if they already could parry.
- (Mighty Bulwark): A new level 8 feat which increases your bonus to Reflex saves by 1 while wearing armor with the bulwark trait. This displays as a separate +1 increase, but otherwise requires you to benefit from bulwark.

Visual:
- (Taunt): The short description of this action on your sheet has been rewritten. The off-guard caused by Taunt is now called "Off-Guard (Taunt)" instead of the game's default "Flat-footed", and includes the name of the source Guardian in the description.

更新于:10 月 17 日 下午 2:45

Hotfix: Guardian now gets Expert in Perception at level 7.

Hotfix: The grammatically incorrect apostrophe in the mod preview "PC's" has been removed.

更新于:10 月 15 日 上午 1:50

Hotfix: Intercept Attack no longer causes an error due to a null reference in between querying pseudocreature when the damage source is a trap from Roguelike Mode.

更新于:10 月 14 日 下午 9:21

Hotfix: Shielding Taunt no longer fails to raise a shield due to concealment.

更新于:10 月 11 日 上午 2:50

Bugfixes:
- (Intercept Attack): Now correctly works if you're already adjacent, without needing to be able to move to any other spaces.
- (S2E3): The dialog line about being able to sleep in armor is now printed to the combat log.

更新于:9 月 27 日 上午 3:57

MORE FEATS UPDATE

This update enhances compatibility with existing API and provides several additional feats. This update provides the remaining level 6 Guardian feats.

Features:
- (Intercept Attack): Now more consistently prevents the reaction when it wouldn't be available, and more consistently filters out inaccessible tile choices. No longer restores your reaction if you tried to move but were interrupted; now only if you deliberately don't choose a tile to step or stride towards.
- (Reaction Time): Now uses the new OfferExtraReaction API instead of relying on the More Shields mod.

New Feats:
- (Hampering Stance): Level 2, a stance that makes your adjacent squares difficult terrain to enemies.
- (Not So Fast!): Level 4, a reaction while in Hampering Stance that lets you make Strike (and potentially disrupt) creatures exiting your reach.
- (Disarming Intercept): Level 6, you can attempt to Disarm an attacker when you Intercept an Attack.
- (Lock Down): Level 6, a flourish Strike while in Hampering Stance that penalizes move actions on the target. This effect is different from tabletop due to mechanical limitations.
- (Ring Their Bell): Level 6, a flourish Strike against those who ignore your Taunt to also stun them.

Visual:
- (Proud Nail): The short description is now shorter: now says "who ignored your Taunt" instead of "who is off-guard due to ignoring your Taunt". Mechanics unchanged. Action now also has the Guardian trait.

Bugfixes:
- (Shield Wallop): Now also requires the Strike to deal damage, not just hit.
- Guardian Strike activities (Shoulder Check, Ring Their Bell) which use a fist or kick now enforce displaying your unarmed strikes. If you don't have a free hand, you can access these actions directly on the creature token or in the attack maneuvers menu.

更新于:9 月 24 日 下午 8:47

THE MULTICLASS UPDATE

Adds the Guardian multiclass archetype, complete with the level 12 feat that increases your Fortitude to master. Note that acquiring the feat will warn you that you now already meet the prereqs. There is nothing I can do to stop this. It's a precaution from taking the feat if you already have it, and I can't deselect the feat if you acquire the proficiency from somewhere else.

更新于:8 月 14 日 上午 4:11

New class feats:
- (Bodyguard): New level 1 feat. This completes all the level 1 feats.
- (Area Armor): New level 4 feat.

Visual:
- (Intercept Attack): The reaction prompt now tells the Guardian if the damage was critical (from a crit-fail save, or a crit-succcess attack). This information was already available to the combat log, but now it's more accessible.

Bugfixes:
- (Intercept Attack): More consistently denies the option to Stride when it shouldn't be available. For example, unless you can Swim, you cannot Step in the shallow water of The Sea Serpent encounter, but if it were Taunted, you could Stride.

更新于:8 月 8 日 下午 3:37

Class feats:
- (Retaliating Rescue): New level 6 feat.

Visual:
- (Taunting Strike): Now includes an action icon in the feat's name. (No mechanical impact.)
- (Juggernaut Charge): Now displays as 2 actions on your character sheet in the OFFENSE section. (No mechanical impact.)

Bugs:
- (Shielding Taunt): Works more consistently. Would sometimes fail to Taunt.

更新于:8 月 7 日 下午 10:41

Initial Mod Release