Barotrauma

Barotrauma

Alula-class Detention Vessel
Näytetään 1–10 / 20
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Päivitys: 29.7. klo 14.03

Lowered brightness of the tail on Alula_Wrecked to better blend with the rest of the ship.

Päivitys: 29.7. klo 1.15

Corrected empty hardpoint rotational limits (they were default).
Added wreck and thalamus variants of the Alula.

Päivitys: 13.7. klo 22.10

Fixed see-through corners in Security and the Dorsal Ball Turret
Ability to phase through the floor of the Bus' storage compartment has been (hopefully) removed

Päivitys: 13.7. klo 18.17

One more small update to move the refill shuttle's docking point slightly upward

Päivitys: 13.7. klo 18.12

Changed ID refill shuttle's engine strength from 300 to 20

Päivitys: 13.7. klo 18.06

Fixed missing gap in the Utility Compartment

Päivitys: 13.7. klo 15.55

Performance Update

Simplified the decorative display case and window in the armory to be a single custom texture each
Simplified the battery readout for the shuttles
Rigged the hardpoints so that their lights only activate when the respective periscope is manned
Changed the default state of the spotlights in Observation from On to Off

These changes alone remove almost 200 items and around 20 lights, and also reduce the amount of active shadow casters by 6 (unless you turn the spotlights on) hopefully reducing load on people's machines.

Also,

Merged the hulls for the Reactor Room and Cell Block Central (Idk why those were segmented in the first place. Hopefully nothing breaks)
Fixed erroneous marking of Cell 3 and Cell Block Central as wet rooms

Päivitys: 12.7. klo 14.54

Rotated the switches for the fire and flood alarms in Command, to match all the other switches on the sub
Slightly increased the threshold for the amber status on the grid stress warning, from 1.5x overvoltage to 1.7x overvoltage. Damage still occurs at 2.1x. This change brings the warning a little closer to the actual damage threshold.

Päivitys: 1.7. klo 18.33

Removed 2 stray waypoints from the Fabrication area.

Päivitys: 1.7. klo 18.30

All waypoints that went through security doors were misplaced, and AI would not interact with the door in the middle. This has hopefully been corrected, and AI crew should work correctly now.