Barotrauma
Alula-class Detention Vessel
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Aggiornamento: 29 lug, 14:03

Lowered brightness of the tail on Alula_Wrecked to better blend with the rest of the ship.

Aggiornamento: 29 lug, 1:15

Corrected empty hardpoint rotational limits (they were default).
Added wreck and thalamus variants of the Alula.

Aggiornamento: 13 lug, 22:10

Fixed see-through corners in Security and the Dorsal Ball Turret
Ability to phase through the floor of the Bus' storage compartment has been (hopefully) removed

Aggiornamento: 13 lug, 18:17

One more small update to move the refill shuttle's docking point slightly upward

Aggiornamento: 13 lug, 18:12

Changed ID refill shuttle's engine strength from 300 to 20

Aggiornamento: 13 lug, 18:06

Fixed missing gap in the Utility Compartment

Aggiornamento: 13 lug, 15:55

Performance Update

Simplified the decorative display case and window in the armory to be a single custom texture each
Simplified the battery readout for the shuttles
Rigged the hardpoints so that their lights only activate when the respective periscope is manned
Changed the default state of the spotlights in Observation from On to Off

These changes alone remove almost 200 items and around 20 lights, and also reduce the amount of active shadow casters by 6 (unless you turn the spotlights on) hopefully reducing load on people's machines.

Also,

Merged the hulls for the Reactor Room and Cell Block Central (Idk why those were segmented in the first place. Hopefully nothing breaks)
Fixed erroneous marking of Cell 3 and Cell Block Central as wet rooms

Aggiornamento: 12 lug, 14:54

Rotated the switches for the fire and flood alarms in Command, to match all the other switches on the sub
Slightly increased the threshold for the amber status on the grid stress warning, from 1.5x overvoltage to 1.7x overvoltage. Damage still occurs at 2.1x. This change brings the warning a little closer to the actual damage threshold.

Aggiornamento: 1 lug, 18:33

Removed 2 stray waypoints from the Fabrication area.

Aggiornamento: 1 lug, 18:30

All waypoints that went through security doors were misplaced, and AI would not interact with the door in the middle. This has hopefully been corrected, and AI crew should work correctly now.