Barotrauma
Alula-class Detention Vessel
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更新:7月29日 @ 14時03分
更新者:GophTheGreat

Lowered brightness of the tail on Alula_Wrecked to better blend with the rest of the ship.

更新:7月29日 @ 1時15分
更新者:GophTheGreat

Corrected empty hardpoint rotational limits (they were default).
Added wreck and thalamus variants of the Alula.

更新:7月13日 @ 22時10分
更新者:GophTheGreat

Fixed see-through corners in Security and the Dorsal Ball Turret
Ability to phase through the floor of the Bus' storage compartment has been (hopefully) removed

更新:7月13日 @ 18時17分
更新者:GophTheGreat

One more small update to move the refill shuttle's docking point slightly upward

更新:7月13日 @ 18時12分
更新者:GophTheGreat

Changed ID refill shuttle's engine strength from 300 to 20

更新:7月13日 @ 18時06分
更新者:GophTheGreat

Fixed missing gap in the Utility Compartment

更新:7月13日 @ 15時55分
更新者:GophTheGreat

Performance Update

Simplified the decorative display case and window in the armory to be a single custom texture each
Simplified the battery readout for the shuttles
Rigged the hardpoints so that their lights only activate when the respective periscope is manned
Changed the default state of the spotlights in Observation from On to Off

These changes alone remove almost 200 items and around 20 lights, and also reduce the amount of active shadow casters by 6 (unless you turn the spotlights on) hopefully reducing load on people's machines.

Also,

Merged the hulls for the Reactor Room and Cell Block Central (Idk why those were segmented in the first place. Hopefully nothing breaks)
Fixed erroneous marking of Cell 3 and Cell Block Central as wet rooms

更新:7月12日 @ 14時54分
更新者:GophTheGreat

Rotated the switches for the fire and flood alarms in Command, to match all the other switches on the sub
Slightly increased the threshold for the amber status on the grid stress warning, from 1.5x overvoltage to 1.7x overvoltage. Damage still occurs at 2.1x. This change brings the warning a little closer to the actual damage threshold.

更新:7月1日 @ 18時33分
更新者:GophTheGreat

Removed 2 stray waypoints from the Fabrication area.

更新:7月1日 @ 18時30分
更新者:GophTheGreat

All waypoints that went through security doors were misplaced, and AI would not interact with the door in the middle. This has hopefully been corrected, and AI crew should work correctly now.