Barotrauma 潜渊症

Barotrauma 潜渊症

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Alula-class Detention Vessel
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6.595 MB
6 月 28 日 下午 3:53
7 月 29 日 下午 2:03
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Alula-class Detention Vessel

描述
Please leave a like if you enjoy the sub!

Also make sure to grab More Alarm Sounds and Custom Icons in the required items section because I use them here.

Commissioned by Matt92099. Thank you!

Alula-class Detention Vessel:

The price of civilization is that the dregs of it must be dealt with. The Alula was commissioned to act as a rehabilitation and reformation platform for the Europa Coalition's less behaved members of its society. Raffle winners and nepotists aboard an Alula are granted opportunities to work, build skills, and eventually reintegrate with the community at large. Alulas patrol between colonies, taking on odd jobs and swapping charges in and out as their various debts and punishments are satisfied.

Barb Police Shuttle:
This small pursuit vessel rides on the back of the Alula, equipped to pacify, capture, and return any wayward or lost prisoners. Extremely short-ranged and spare on square footage, the Barb is a lean, focused vessel. The coilgun can only equip and fire special paralyzing ammunition, and its firing rate is quite slow. Pilots and gunners are encouraged to make their shots count.

Bus Mining Platform:
"The Bus" is a multipurpose platform designed to transport masses of workers short distances from the mothership so that they may mine, salvage, or do whatever needs to be done with an extravehicular anchor. Prisoners ride in the bottom, a single pilot directs the craft from the piloting pod, and there's an integrated storage pod for materials to be deposited into. The storage pod tethers into the Alula's crafting suite for easy access by the crew after docking. Zero life support. Unarmed.

5 crew minimum, additionally can accommodate up to 16 (but reasonably more like 8 in terms of fun) working prisoners

== Ship Technical Specifications ==
  • 2x Burst-Fire "Bracket" Dual Coilgun (6-shot burst over 0.6s, 1.0s cooldown)


  • 2x Empty Hardpoints (Ventral, Aft-Ventral)
  • 1x Empty Large Hardpoint (Dorsal)
  • 2x Electrical Discharge Coils (Fore mount, controlled via command terminal)
  • 1x Depth Charge Launcher (Ventral-center mount)

  • Long-range communications terminal, linked to terminal in the Bus mining platform (chat history is cleared from main sub)

  • Maximum stock horizontal velocity of 18.5km/h (poor acceleration -- nearly as massive as the Berilia)
  • Nominal ascent velocity of 19km/h
  • Nominal descent velocity of 17km/h

  • Medical and normal fabricators + deconstructors
  • Research station

  • Alarms for fire, flooding, and grid overvolt

== "Barb" Police Shuttle Technical Specifications ==
  • Moonpool for easy entry and exit without flooding
  • 1x Chaingun (Dorsal)
  • 1x Special Non-lethal Coilgun (Dorsal, only accepts proprietary ammo, 3-second reload time)
    (paralyzant ammo is crafted via the fabricator, and requires chloral hydrate and paralyxis in addition to normal coilgun ammo parts)

  • Nominal horizontal velocity of 24km/h
  • Nominal ascent velocity of 14km/h
  • Nominal descent velocity of 18km/h

== "Bus" Mining Platform Technical Specifications ==
  • Open-water passenger area. Sit in the chairs to keep up with the ship.
  • Long-range communications terminal, linked to terminal in the Alula (chat history is cleared from main sub)
  • Unarmed
  • No life support
  • 1x Cabinet
  • 1x Crate Rack
  • 1x Ammunition Shelf
  • 2x Railgun Shell Rack

  • Nominal horizontal velocity of 17km/h
  • Nominal ascent velocity of 17km/h
  • Nominal descent velocity of 36km/h

== Design and Gameplay Notes ==
  • RP-focused. This ship was designed to be run by a dedicated Europan Coalition crew with prisoners filling in as the main work force. Everyone that's not the Captain or a Security team member will spawn in the cargo receiving area.

  • IDs must be manually doled out by the Captain. IDs are tiered: Crew (purple), Working Prisoner (green), and Prisoner (yellow). The colored crates in Command contain crew and privileged prisoner IDs, and the orange crates in the cargo area contain prisoner IDs and uniforms.

  • If more IDs and uniforms are needed, simply order the "Alula ID Card Refill" shuttle from a station. It docks atop the vessel and can be discarded. Must be accessed from outside.

  • All inner doors are ID-locked and manually-controlled. Crews will have to be diligent about sealing rooms behind them.

    secret video shh https://youtu.be/g471JBeD18g

  • Special security doors may be toggled by Security to section off parts of the ship at whim. This includes the doors to each prison cell.

  • Security doors will fail-open in the event of a loss of power.

  • It is highly recommended that you play this ship without installing an auto-reactor circuit. The power and overvolt thresholds have been tuned to make upgrades meaningful and make engineer + captain interactions fun.

  • Hand-set inventory for the start of a campaign. Some appropriate containers are tagged with matching autofill options, but it is intended that this ship starts somewhat under-supplied.

Wi-fi Channels:
  • 110 - Emergency Lights Out
  • 310 - Fire Alarm In
  • 311 - Fire Alarm Out
  • 710 - Water Alarm In
  • 711 - Water Alarm Out
  • 750 - Door Failure Alarm

  • 800 - Long Range Comm Terminal Mothership Out
  • 801 - Long Range Comm Terminal Shuttle Out
  • 802 - Clock
  • 803 - Clear terminal text
  • 901 - Barb shuttle battery
  • 902 - Mining Platform Battery
  • 911 - Mothership Velocity-X
  • 912 - Mothership Velocity-Y
19 条留言
Aether♢Astra 7 月 5 日 下午 4:31 
amazing work!
GophTheGreat  [作者] 7 月 4 日 上午 11:59 
Truthfully, I don't know. As per the last fix, I've tested that the AI can man all the existing machines properly and I'm pretty sure they can path everywhere, but I haven't tested whether they can repair all the hull. I made this sub with multiplayer in mind and I think I did my due diligence to make sure it's technically single-player compatible but I didn't account at all for single-player considerations when building the sub in terms of design.
이타심이 없는사람 7 月 4 日 上午 7:25 
How is it for solo players?
I've tried several submarine modes, but the AIs just don't work properly.
theboss0209 7 月 2 日 下午 8:45 
GOPTHEGREAT yes that work, thanks
Greeninja_ 7 月 2 日 下午 7:16 
HOLY SHIT ALULA ONESHOT?
Natal-galum 7 月 2 日 下午 2:27 
Looks very cool
GophTheGreat  [作者] 7 月 1 日 下午 6:32 
There was indeed a waypoint issue, specifically between every set of security doors. This has hopefully been fixed now. I tested it by ordering bots to man the reactor and all the guns, and also to follow me around the sub. I think I fixed every problematic node but I can't really be sure.
theboss0209 7 月 1 日 下午 6:12 
I did gave them the purple pass to all crew. but the AI is not responding, they don't do their job. its a nice concept and sub that you created, Keep up the good work. at least it work for multiplayer
GophTheGreat  [作者] 7 月 1 日 下午 6:05 
I'm sorry, I didn't mean to delete your comment and I can't find a button to restore it.
GophTheGreat  [作者] 7 月 1 日 下午 6:05 
IDs are tiered. Purple is crew and they have access to the whole sub, green is "working prisoner" and they have access to most areas of the sub, and yellow is just for prisoners and they only have access to the prisoner's mess, cell block, and dive prep.