Sid Meier's Civilization VII

Sid Meier's Civilization VII

Enduring Empires - Base Game
Mostrando 1-6 de 6 aportaciones
Actualización: 4 NOV a las 7:33

Version 0.3.5
- Updated for 1.3.0

Actualización: 30 SEP a las 9:17

Version 0.3.4
- Updated for 1.2.5

Actualización: 19 AGO a las 18:59

Version 0.3.3
- Updated for 1.2.4
- Banners now use enduring civilization banner asset.

Actualización: 22 JUL a las 8:17

Version 0.3.2
- Updated for 1.2.3
- Balance: Twice Enduring Awakening mastery combat bonus from +5 -> +3. Given the low price of buying antiquity units in modern, unique units were keeping pace too well - even agaisnt deity opponents.
- Removing placeholder mod settings and cleaning up presentation in the new advanced game options screen.
- Fixed bug in which shell requirements would skip exploration in the requirement chain. This may address some reported issues of AI civs adopting an antiquity civ in modern.javascript:SaveChanges()
- Transition and unlock screen rework for compatibility with NoCivUnlocks. No more full ui script overrides!

Actualización: 15 JUL a las 20:46

Version 0.3.1
- Unique commanders and settlers now always replace the base type
- Unique commanders maintain their unique type through age transition.

Actualización: 23 JUN a las 22:19

Patch 0.3.0
- Updated for game version 1.2.2
- Steam Workshop debut!